View Full Version : Drox Operative 2 patch 0.801
06-05-2020, 07:08 PM
Patch 0.801 of Drox Operative 2 is now available (Steam only right now). Changes can be read here (http://www.soldak.com/Drox-Operative-2/Patches/Changes.html).
This patch makes radar much more useful, simplifies race statements, fixes federations, decreases scanning times, protects low level systems more, describes some of the newer systems better, balances a bunch of things better, and fixes a ton of other more minor issues.
06-11-2020, 04:50 AM
Consumable item in right click slot, right clicking while it's on cooldown still plays the sound.
Anti-matter fields and the lightning in nebulae flash distractingly when paused.
I went into a secret area and immediately almost died because apparently another ship was sitting on top of the teleporter. I'd suggest forcing enemies that spawn in secret areas to have to be a certain distance away from the teleporter.
Missing translation: OnPassiveProcText
Missing Translation: StatusEffect (or it has a translation that is missing a space)
If both Race A and I are at war with Race B, Race B shouldn't be sending me messages telling me not to trade with Race A.
This one particular Jupiter-esque planet (https://www.scrobot.com/drox/DO2_.801_texture1.jpg) had what I assume is a sharp texture edge (https://www.scrobot.com/drox/DO2_.801_texture2.jpg) on one of its layers.
Forum here is still named "Drox Operative 2?" :cool:
06-11-2020, 04:52 PM
Currently running this version on Steam.
A current bug I've run in to, duplicate solar systems. In this case, I have 2 Lupus solar systems.
If you need an actual save file or something let me know.
06-11-2020, 07:08 PM
Yeah, the save could be useful. Then I don't have to try to reproduce it.
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