View Full Version : Upcoming changes in version 0.802

06-10-2020, 09:24 PM
vassal, tributary, and protectorate treaties can now be broken from either side
simplified ActorCovenant::shouldBreakTreaty quite a bit
federation members will now always vote no for wars against subjects/overlords
now federation members handle wars better when subjects are on other side (federation is more important)
no longer get "Declare war on..." option for protectorates and vassals since they aren't allowed to declare war (Excellion)
fixed some paid to go to war messages when no war started (Excellion)
now makes sure war is going to go through before announcing honors treaty by declaring war (Excellion)
now handle interaction between federations and outside alliances better (Excellion)
should no longer get repeated attacking planet messages (Darkness)
fixed missing translation QuestEventTownAttackTownAttack3 (Sharp)
can now get relations with ancients up to the normal maximum relation (100) (Lichice)
fixed higher rarity components not dropping correctly
changed save version to 232
now races won't declare wars on races they've recently discovered (phoenix_54d)
now show treaty name on most race specific relations screens (tomd237)
fixed random plant race not showing portrait correctly

06-11-2020, 07:13 PM
increased chances of first 3 cargo bays dropping (HoboElf)
ancients are now treated like other races when it comes to getting legend points (will make legend wins harder)
increased FearPointsNeededForWin from 450.0 to 500.0
increased LegendPointsNeededForWin from 250.0 to 300.0
fixed not being able to attack ships after destroying their planet (kouhei/pandk9/Sideswipe)
decreased ProtectorateMaxPowerRatio from 0.75 to 0.25
decreased BaseFear from 10.0 to 5.0 (races have less natural fear of each other)
increased DamageFearMult from 10.0 to 30.0 (races fear actually damage to their planets/ships way more)
decreased the natural relation degradation for the player by 50%
fixed splinter race sometimes failing (Jean)
can no longer have multiple sentient race planet enhancements (splinter, lost, primitives, etc)
fixed Satellite Defense System not spawning
fixed StatusEffect missing translation (ScrObot)
fixed OnPassiveProcText missing translation (ScrObot)
decreased life of Ballistics from 10.0 to 3.0 seconds (kouhei)
decreased life of Plasma from 7.5 to 4.0 seconds (kouhei)
fixed espionage never working (Varkon)
added individual loot multiplayer option (Varkon)
ai now has a max distance it can shoot things from (kouhei)
fixed not getting a warning when clicking on a invalid jump gate destination (Eris Shrugged/Bluddy)
quest monsters can now attack planets
fixed ai not trying to get another enemy once first one was killed sometimes
planet guard ships now try to protect the planet from neutral projectiles like asteroids (LotusBlade)
fixed rumors from planets not having the correct source (Lynn)
greatly increased chances of monsters needed for quests to spawn
now don't play more than 3 messages alerts at the same time (IchigoMait)
fixed MaxCount on sounds not working correctly
fixed sometimes relation dropping to 0.0 when a treaty is cancelled
fixed protectorate overlord not having a minimum relation level
increased ProtectorateOverlordBaseValue from 5.0 to 10.0
now when races split or a subrace/rebel leave them and the original race start off with worse relations (Sharp)