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View Full Version : Reseting skills


Schaten
10-19-2020, 10:35 PM
Hello, i am not a "pro player", and i could afford only to play a certain amount of hour per week, so i would love to have some way to reset the game "skills".

Also, as a minor note, i think we should be allowed to deal "ram" damage to stations, specially the ones from quests (listening spots, earthquake machines, black hole devices, etc).

Was having good and great fun with a ramming Lithosoid called "Martelo", but them I took the Juggernout skill, which reduced my defense to 0 and turned me into a sitting duck for crits. With just that (expensive) skill, my entire build (once a strong sustainable tank) got ruined. I have no problem with this, it was a noobish mistake from someone who dont quite understand the game yet. My problem is that i have no option to "save" the build, not even some expensive way to reset skill points...

Also, i really need to understand if a succesfull ram is considered a "hit" for skill purpouses, and if ramming damage is affected by +X% weapon damage... Thanks :)

Gonna go and start "Martello Secondus" now :)

Shadow
10-21-2020, 06:26 PM
The Cortex provide retraining for crew and skill points and some random young races can also.

Ramming should count as a hit.

I don't believe a +X% weapon damage will affect ramming damage.

Schaten
10-31-2020, 02:35 AM
Oh, thank you.

So I realized the station thing is done, and reseted the skills, Martello is fun again!:D

Just for clarification: ramming is affected by "attack"? Does "tactical" increased raming damage (as it is not +X% weapon damage).

Thank you... :)

Shadow
11-02-2020, 09:13 AM
Just for clarification: ramming is affected by "attack"? Does "tactical" increased raming damage (as it is not +X% weapon damage).

I don't believe so.