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Gir
01-04-2008, 12:55 PM
Hey all,

I'm creating a separate thread for bugs (?) that involve text -- whether it be proofing-related, display errors, or (in this case) text that is showing up somewhere it doesn't belong.

Shadow, I'm hoping you won't object to such a thread? Those sorts of things jump right out at me (I've had to proof many, many documents and marketing materials at my prior job) and I certainly wouldn't mind helping with a bit of polish.

The first one I noticed was that a monster's description ended abruptly (mid-sentence). I didn't make a note of it, but I'll try to go back and track it down. I want to say it was a Big Sister, but I'll verify. Until then, I'm not writing it down officially.

The list begins:

1: The hover description for the covenant bookshelf is wrong. It has the same description as the shared loot chest.

SamMcMackin
01-04-2008, 01:13 PM
How about when looking thru the shop if the description of the new item and your current item is too large then they overlap, and it becomes somewhat difficult to read. If I can duplicate it I will take a screenshot.

Shadow
01-04-2008, 01:20 PM
I don't mind at all. #1 is fixed in version 1.005.

SamMcMackin
01-10-2008, 05:43 PM
Does this happen to anyone else? It can be hard to read some times :D


http://img441.imageshack.us/img441/305/ss0001yx9.jpg

Areli
01-11-2008, 05:07 AM
saw a unique item called "Blackguard Pauldrens" a few games ago if I remember correctly (another covenant found it). Should be spelled Pauldrons - with an 'o' - or at least I can't find any sources validating the spelling with an 'e'.

I'm playing in the 1.006 beta patch btw.

Shadow
01-11-2008, 10:10 AM
The Blackguard Pauldrens spelling is fixed in 1.007.

StealthBunny
01-11-2008, 06:47 PM
[QUOTE=SamMcMackin;1851]Does this happen to anyone else? It can be hard to read some times :D


Yep, happens to me too.

Areli
01-12-2008, 12:36 PM
here are some I've found recently in the 1.006 beta patch:

1) any Backpacks that I find off mobs or vendors say that they are 12 slots even though they are in actuality 14 slots when opened.

2) every Gladius type sword has an equals mark at the end making all the names Gladius=

3) every Shamshir sword is misspelled Shamshire.

4) I found a piece of armor that was very rare quality and called "reinforced leather helmet" but the details said it was cloth. At least I think it was a helmet and I haven't found any other mislabeled reinforced leather equipment to confirm.




*post edited for grammatical correctness

Delve
01-12-2008, 12:55 PM
Couple of typo/grammar errors here.

http://img217.imageshack.us/img217/7468/doptypouv1.jpg (http://imageshack.us)

How about: It's good you found <item> when you did. I'd hate to think what would happen if our enemies got their hands on such an artifact.

Shadow
01-12-2008, 01:26 PM
Ok, enemier :), backpack descriptions, gladius, shamshir, and leather helmets are all fixed in version 1.007.

FloodSpectre
01-15-2008, 06:58 PM
When highlighting the experience bar, the hover text has the typo "experiencer".

Also, the description of the Jab skill should probably have an apostrophe. It says "...reduces your enemies hate for you..." and should be enemy's or enemies' instead.

The Power chart when comparing with other Covenants has a typo as well. With your cursor over the Items button the hover text has the word "equiped". Oh, and trust me, I make that typo constantly in my writing...

Shadow
01-15-2008, 07:36 PM
All 3 of those will be fixed in version 1.007.

StealthBunny
01-15-2008, 08:17 PM
The Unique Artic Breeze... um... the spelling of arctic is.. well, arctic, if that's what you meant, instead of a creative license thingie ;)

FloodSpectre
01-15-2008, 09:05 PM
The Plaguebringer description has the typo "spiting" rather than spitting.

Shadow
01-15-2008, 09:18 PM
Arctic Breeze and spitting are fixed in version 1.007.

FloodSpectre
01-15-2008, 11:42 PM
The first one I noticed was that a monster's description ended abruptly (mid-sentence). I didn't make a note of it, but I'll try to go back and track it down. I want to say it was a Big Sister, but I'll verify. Until then, I'm not writing it down officially.


I think I've spotted that one. It was a Saurian. Also, I notice it says "viscous" where I think it was supposed to be vicious. Unless of course you meant the Saurians grew sticky while underground. ;) Additionally, it should probably be lightning, not lightening.

http://img517.imageshack.us/my.php?image=doptextissue01ag2.jpg

FloodSpectre
01-16-2008, 09:51 AM
The description for Elementals has the text "...gave her most devote worshipers..." and should say devoted instead.

Shadow
01-16-2008, 09:54 AM
1. Having a relatively high resistance to flow.
2. Having the properties of glue.

Doesn't that sound like a Saurian to you? :)

All 3 of the Saurian text issues are fixed in 1.007.

FloodSpectre
01-17-2008, 07:40 PM
Spotted another. ;)

The warrior skill "Devastating Blow" needs an apostrophe in the skill description where it says "warriors rage".

Oh, and the Badlands description has raptor spelled as rapter.

Shadow
01-18-2008, 11:14 AM
You're good at this FloodSpectre. :)

The elemental, Badlands, and Devastating Blow text are all fixed in version 1.008.

Delve
01-18-2008, 11:26 AM
The description for Hulks should have a comma after tusked, and has the same glue-like properties as the Saurian. :)

Shadow
01-18-2008, 11:47 AM
The hulk typos are fixed in version 1.008.

Delve
01-18-2008, 01:38 PM
In the trade screen with the Gilded Coin one of the approval messages is "We will accept this exchange.With the leading quote.

Shadow
01-18-2008, 01:42 PM
The covenant dialog is fixed in version 1.008 along with another similar one that I found.

FloodSpectre
01-18-2008, 08:12 PM
In the trade screen with the Monster Slayers, if you offer a bad deal and ask what would make it possible when it simply isn't, one of the replies has a typo. "...your intellect is laking here." Also, the Lucky trait says "Finds more and better items that others."

Shadow
01-20-2008, 10:58 AM
The laking and that typos are both fixed in 1.008.

Areli
01-20-2008, 02:39 PM
I was given a quest by the Apothecary to collect "8 Ghostly Light chared remainss"

charred remains?

Kruztee
01-20-2008, 05:28 PM
I was given a quest by the Apothecary to collect "8 Ghostly Light chared remainss"

charred remains?

*LOL*
Maybe it's Golem in disguise?

Stupid fat Hobbitses...he's ruined it....RUINED IT!!

Delve
01-21-2008, 05:45 PM
From the Recruit Strategy section of the website
Level/class
The simpliest part of recruits is their level and class. This works exactly like the player.

Areli
01-22-2008, 05:15 AM
On the Trade Item screen, I tried to buy Bevan's Sword from Sisterhood of Fate for 1g and was told:

"We are near an understanding.

looks like you're either missing the end quote or need to get rid of the front quote.


*edit

Also, was trying to establish a medium trade route with Alliance of Light and was told:

We are near an understanding. WHat more do you have?

need to lower-case the 'h' in WHat.

Areli
01-26-2008, 07:49 PM
the two suffix attributes on relics "of tithes" and "of customs" are lower case. All other attributes that I've seen are capitalized. Only "Relic of tithes" and "Relic of customs" are lowercase like this and it looks out of place relative to the otherwise consistent capitalization.

Shadow
01-26-2008, 09:04 PM
The capitalization of tithes & customs and the WHat spelling are fixed in version 1.008.

Delve
01-27-2008, 08:07 AM
Fastny is in Jorvik, not Wildwood. The completion note at the bottom is a bit confusing.

http://img227.imageshack.us/img227/6868/qtextbugcl0.jpg (http://imageshack.us)

kaeruu
01-30-2008, 08:58 AM
I think this should be in another bugs section, but I got the same message too. I got the quest from town, then returned for the reward. Turns out the one who gave the quest lost all hope on me--she was not in town, and neither was she in the place the quest mentioned (deadfall forest, I think).

Shadow
01-30-2008, 09:42 AM
The NPCs will appear in a different spot in town if you exit and resume. Did this happen or is the NPC just completely gone?

StealthBunny
01-30-2008, 12:48 PM
Don't know if this is a text bug or not... but I saw a relic that is supposed to increase vitality... and it is called the Relic of Virtility... and I'd sure be afraid to put in on one of my pedestals, for fear of what it might set my recruits to doing while they should be on guard dury!!!

Is that a typo?

StealthBunny
01-30-2008, 12:49 PM
er... yes, guard dury is a typo, should be guard duty, but you get my meaning :)

Little StealthBunnies running around might be cute and adorable... but not when they're being eaten by icky monsters!

Shadow
01-30-2008, 02:30 PM
Yeah, that should probably be virility or vigor.

Delilah Rehm
01-30-2008, 03:53 PM
er... yes, guard dury is a typo, should be guard duty, but you get my meaning :)

Little StealthBunnies running around might be cute and adorable... but not when they're being eaten by icky monsters!

Is guard dury the new phrase for orgy? :p

Delve
01-30-2008, 03:55 PM
Must be what guards do when they're feeling virtile.

StealthBunny
01-30-2008, 08:37 PM
Especially in a covenant of bunnies!

kaeruu
01-31-2008, 01:19 AM
The NPCs will appear in a different spot in town if you exit and resume. Did this happen or is the NPC just completely gone?

This might be the exact case. I returned to the spot and it was gone, then I just declined the quest. Maybe I should have just looked around town.

Kruztee
02-02-2008, 12:03 AM
Found another one...

http://img258.imageshack.us/img258/405/foodfoodhx1.jpg

Areli
02-06-2008, 04:48 PM
in 1.008, found a Very Rare Dagger that did:

4-6 ColdA Damage

*edit
wanted to add that it seems all weapons with the cold damage modifier display "ColdA Damage" instead of just Cold Damage.

ShaggyMoose
02-09-2008, 05:04 PM
Yeah, I found this too. Here is a screenie.

http://img216.imageshack.us/img216/6048/typobl6.th.png (http://img216.imageshack.us/my.php?image=typobl6.png)

kaeruu
02-12-2008, 06:27 AM
I know this might just be being a bit too picky (and funny), but:

"The Drakes have now declared war on the Elementals."

How do the drakes do this? Do they talk? Send a note? If for instance, they are magical creatures and can talk, then what about the Plaguebringers, or the Corpsefires?:D

Delve
02-12-2008, 07:14 AM
The claw is mightier than the voice.
Though in the drakes' case, it may more be that the breath is mightier than the words.

Shadow
02-13-2008, 10:19 AM
Well many of the races are smart enough to go to war on another group. They might not openly tell the other side or communicate it in any way other than attacking on sight though. So the declare part might be a bit misleading.

StealthBunny
02-21-2008, 06:25 PM
Two texts ones... these might be already fixed in 1.008 or 009. I'm a little behind, since I play on two computers depending on things that depend, and I'm not always with my notes or online... but here I am!

Diamond Adamantium Breastplate of Virility -- yep, trust a Bunny to find another one... I'm gathering this one, too, is Vitality?

And the Unique Nightblade is showing "5-7 ColdA Damage" -- I imagine that "A" shouldn't be there?

Must go slay things now! :eek:

Delve
02-28-2008, 07:15 AM
About midway down March of Evil: Tribute it says

I'm dyeing to see one in real life...


Presumably that's a typo. :)

Delilah Rehm
02-28-2008, 09:15 AM
About midway down March of Evil: Tribute it says


Presumably that's a typo. :)

Hahahaha! Well, you know, nobody wants plain looking garments!

One typo we found before the game came out was- He spilt the dark elf in half - instead of - split - Yeah... How dare he spill that dark elf!!! :D

Delve
02-28-2008, 10:02 AM
One typo we found before the game came out was- He spilt the dark elf in half - instead of - split - Yeah... How dare he spill that dark elf!!! :D

That had to have made a mess.

Gragt
03-19-2008, 07:14 PM
When starting a new game (with a new or old character) and selecting the covenant strenght, the tooltip stays the same if I choose a covenant above or below my level: it just tells me it is the same level as me and so should be average difficulty. Of course if I choose a covenant of the same level the tooltip is then correct.

I doubt a lvl 100 covenant difficulty will be average when I'm only level 15 but who knows?

Douweeh
03-20-2008, 05:10 AM
...
I doubt a lvl 100 covenant difficulty will be average when I'm only level 15 but who knows?

Ooh, I know :D that got me killed so fast. And now I have a "strongest enemy killed by: Lvl 100 NPC Priest." in my stats.

Douweeh.

Shadow
03-20-2008, 07:53 PM
It took me a bit to figure out what you were talking about because it's working as it is supposed to, but then I finally noticed that the text can be very misleading if you read it a different way. I'll see if I can reword this a bit better.

Gragt
03-20-2008, 08:38 PM
Sorry for not being clear enough, it's a minor thing anyway. Even if you got it, I'll try to explain what confused me:

When starting a game and selecting the difficulty levels, you can choose the enemy covenant power. When the cursor is on the number ladder, the tooltip says: "This number is equivalent to the character level. [...]" I guess that's where I confused you and reading it again I guess it makes sense.

The thing I do not understand though is that on the right of the ladder you have the three arrows with low, medium and high. It seems that only when starting a new character (at lvl 0 then) when placed on low (so in this case lower than 0) the tooltip says: "This should create a relatively weak world compared to your covenant." but on medium or high the tooltip is the same as the rest ("This number is equivalent, etc."). I would have expected different tooltips at medium and high.

I grant you it's very very minor, not game breaking at all but it just confused me for a second. I understood the level scaling system right away but was just confused a second to see low had its own tooltip while the rest used the same. Sorry for not being clear, guess I should have checked it more thoroughly.

Shadow
03-20-2008, 09:44 PM
That's what I figured you meant. The "This number is equivalent" thing really just means that if you choose a level 40 covenant that the people in the covenant will be around level 40. So the numbers are basically level numbers.

It doesn't mean to imply that any of the numbers are equivalent to your current level, although I now can see why many people might read it that way.

Brysos
03-23-2008, 02:33 PM
In the line:

"During the barbarian and Brechin trade war, the nagas, viscous snake-men.."

It should be vicious.

Gragt
03-24-2008, 04:29 PM
Then again you can imagine snake-men being viscous.

Gragt
03-29-2008, 02:35 PM
I found another one, hope it wasn't posted yet. The error is of course "barbarins" instead of "barbarians".

http://img248.imageshack.us/img248/1967/doptypo01fa0.th.png (http://img248.imageshack.us/my.php?image=doptypo01fa0.png)

Shadow
03-29-2008, 06:32 PM
Nope haven't seen the barbarian typo one before. It will be fixed in version 1.010.

Leendje
09-09-2011, 01:57 AM
I was waiting for somebody to notice "cuastic grotto" and when the weaponsmith meets you for the first time she says you're a "newcommer."