View Full Version : [1.007] Weapon Min Damage > Max Damage

01-17-2008, 02:42 PM
Another minor issue, where the min damage of a weapon becomes more than the max damage due to bonuses. Example included below.


01-17-2008, 03:06 PM
I know. It's strange looking, but it basically will work as if the numbers were flipped around.

01-17-2008, 03:22 PM
Oh. I guess that's cool, then. Cheers!

01-17-2008, 03:27 PM
This seems to throw a lot of people. It might not be a bad idea to test for the smaller number to display first. Just as a question of polish.

01-17-2008, 04:09 PM
I've thought of doing that. Code wise it would be pretty easy, but it is likely to throw off people in other ways. Maybe if I flipped them around it would be less noticeable overall though.

01-18-2008, 11:00 AM
I don't see where it displays the base values of the item anywhere, does it?
If not, I don't see how anyone is likely to notice without digging into the data files.

01-18-2008, 11:24 AM
Digging into the data files is what I love to do! I have even created a new artifact sword called Ragnarok. It is twice as large as any normal sword, looks so funny.

01-18-2008, 11:44 AM
No you can't see the base stats anywhere unless you have a normal version of the weapon. I think I'm just going to flip the numbers around in 1.008 and see if anyone ever notices. :)

01-19-2008, 10:03 PM
I had a similar problem in 1.006, but what I noticed was different:
Note the "30 to 30 damage" clashes quite distinctly with the "15.0 damage per second"

Sorry if this is late, or in the wrong place, or whatever.

01-19-2008, 10:13 PM
I'm guessing that in this case, the speed = 2 means that you can swing the quarterstaff once every two seconds for a hit of 30 every time, giving the 15 dps that is seen... looks OK to me...:confused:

01-20-2008, 10:25 AM
Yeah, what Kruztee said is right. The dps calculation is correct.