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View Full Version : Kill named monster quests


Yellow
06-18-2012, 03:11 AM
I've been having a real hard time finding these guys. I had pretty much cleared the sector while running other quests, so I refreshed the fog of war and cleared it again without finding 'Hook'.

Can these creatures wander very far afield, outside the main sector map?

Also do you receive a failed mission message if they are killed by other monsters or races?

Shadow
06-18-2012, 05:32 PM
They can probably wander a little bit out or the system, but not too far.

It will fail the quest if anything else kills them.

Valgor
06-18-2012, 05:37 PM
Could you add a map marker telling the location of a named monster ship? Or at least add some vague directions to the quest text,
similar to "Named Ship was last seen in orbit around planet X in system Y" or "Named Ship was seen with a group of Monster Ships in system Y" .

Bluddy
06-18-2012, 05:45 PM
Could you add a map marker telling the location of a named monster ship? Or at least add some vague directions to the quest text,
similar to "Named Ship was last seen in orbit around planet X in system Y" or "Named Ship was seen with a group of Monster Ships in system Y" .

They are indeed extremely hard to find. I think a marker of their last known location on the system map would be very helpful.

Shadow
06-18-2012, 05:45 PM
I can add their exact position. I wouldn't mind finding some kind of middle ground between looking forever for the bad guy in a large place and sticking a huge arrow to his current location.

Bluddy
06-18-2012, 05:48 PM
I can add their exact position. I wouldn't mind finding some kind of middle ground between looking forever for the bad guy in a large place and sticking a huge arrow to his current location.

That's why 'last known location at the time the quest was given' is probably a good compromise. If the bad guy moved since then, he won't exactly be there, but he'll probably be close.

Reefpirate
06-18-2012, 05:52 PM
That's why 'last known location at the time the quest was given' is probably a good compromise. If the bad guy moved since then, he won't exactly be there, but he'll probably be close.
Depending on how far away the boss is from where you get the quest, he could probably wander pretty far...

Bluddy
06-18-2012, 05:56 PM
Depending on how far away the boss is from where you get the quest, he could probably wander pretty far...

That's true. I'm kind of willing to accept that level of randomness, but at the same time, I think it also makes sense that if you go to a planet of the race that gave you the quest within the same system, they'd be able to point you in the general direction (ie. a more updated location).

Honestly, though, for simplicity's sake, it might just be best to have an updated marker on your map. In DC and DoP, you could find the boss within 30 seconds, while here it can take half an hour.

pnakotus
06-18-2012, 06:07 PM
If there's supposed to be a 4X game under the hood, maybe you should be ble to spend money or faction to use their revealed map to find things. This might just slow the game down, since grinding faction and buying victory is so important, but it is pretty dumb you can't follow a trail because no other planet gives a hoot about the quest you're on.

( Tchey )
06-18-2012, 06:17 PM
What about an auto-refreching spot on the map, once every three minutes or so ? And maybe with a light or medium stuff, it could have a quicker refrech, so that in higher levels, it blips once every ten secondes ?

Valgor
06-18-2012, 07:11 PM
This would definitely be a good idea. Maybe have it so that the frequency of updates is dependent on the radar or scanner the player has installed.

aReclusiveMind
06-18-2012, 07:24 PM
The problem with using radar or a scanner is that you then punish the player (with more tedious gameplay) for not using one. Given how limited our slots are, I worry that this may limit build options even further.

What about making use of the planet "talk" option to get clues or updates on the monster whereabouts? Perhaps for a small fee dependent on your relationship with the planet's faction? This could represent information brought in by traders, diplomats, and escorts. It has been awhile, but I think Pirates! used something like this to help find the named pirate ships. Anyway, there is a lot more potential for the talk option to provide useful rumors.

Yellow
06-18-2012, 09:23 PM
Would a 'ping' consumable possible? It could show just the locations of ships on the sector map, though withholding names and type information.

( Tchey )
06-19-2012, 05:16 AM
If everyone has a slow blip on the map, none is punished.
However, player with the right module (faster blip) are rewarded.

I like the idea to talk to planet and buy bribes. At level 22 i've 50k+ credits and have almost no use for them. Bribes could be a good money sink.
"Show me waypoints, show me wormholes, where is the gang's chief, reveal planets, remove fog of war...".

Overall, i agree we do not have enough slots, the is something wrong with this system right now.