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View Full Version : The multiplayer side of things.


Nayzablade
06-19-2012, 12:21 AM
Hi guys/girls/aliens - Just a couple of quick questions regarding the multiplayer aspect of Drox Operative...Have any of you had a chance to try it...?

The reason I ask is that my bro and I played DINs for a while together and had a blast! Is the the coop for Drox similiar to Dins or is it a different mechanic...?

Also is there going to be server software that can be launched so that I can host my own server, or will there be a server hosted by Soldak or is it strictly a lan/hamachi arrangement.

Thanks in advance for the replies. I will be definitely getting this game when it is released (currently having a blast on Tera).

Kind regards,
Nayzablade

Shadow
06-19-2012, 11:53 AM
It works similar to Din's Curse. You can play on a LAN or the internet. Either way one of the players is hosting the game not us. We have a master server that helps people connect though.

Nayzablade
06-19-2012, 08:34 PM
Thanks Shadow...a few more q's occurred to me overnight :)

1> Do the quests/mobs/bosses ramp up with difficulty/number with more players...?

2> Is there an xp penalty/bonus for teaming up...?

3> Do more items drop with multiple players, or is it the same as single player...?

4> How many people can we actually have in one game, and are they all put in a group like in DINS or are they separate entities with the option for teaming up...?

5> I think I read somewhere that there was no PVP...couldn't remember though...? :)

That is all that I could think of so far...thanks for the enlightenment!:D

Kind regards,
Nayzablade

aReclusiveMind
06-19-2012, 09:57 PM
I've tried to play with my son on a few occasions and we are unable to play for more than a few minutes before the "client" side experiences a CTD. I will try to get you the exact error message that is displayed. This is true regardless of whether I am the host (Windows 7 64 Ultimate) or he is (Win XP SP3).

There is also a small amount of "stutter" when watching other players fly around. My son and I sit right next to each other, so it is really easy to see that his ship looks fine on his screen but stutters on mine and vice versa.

I've not seen too many people mentioning multiplayer issues, so I did want to chime in that there do appear to be some issues in this area. I know this is relatively useless anecdotal evidence without a save file from the host or the error message, so I will work on getting that to you as soon as I can.

Bluddy
06-19-2012, 10:44 PM
I've tried to play with my son on a few occasions and we are unable to play for more than a few minutes before the "client" side experiences a CTD. I will try to get you the exact error message that is displayed. This is true regardless of whether I am the host (Windows 7 64 Ultimate) or he is (Win XP SP3).

There is also a small amount of "stutter" when watching other players fly around. My son and I sit right next to each other, so it is really easy to see that his ship looks fine on his screen but stutters on mine and vice versa.

I've not seen too many people mentioning multiplayer issues, so I did want to chime in that there do appear to be some issues in this area. I know this is relatively useless anecdotal evidence without a save file from the host or the error message, so I will work on getting that to you as soon as I can.

Doesn't seem like many people are playing multiplayer at this point, so your reports are very welcome.

fluffybot
06-19-2012, 10:54 PM
I've had some issues with freezing with 2 of my friends on multiple occasions so far. Server visibility is fine with the ports forwarded, but on game join the game will lock up and require a task kill. The only way we've found around this issue is to start a new galaxy in single player, exit immediately and then re-join. Works great every time.

This is on a per-ship basis, mind you. When the glitch is encountered with one ship it is not always encountered with another.

goodgimp
06-20-2012, 01:30 AM
Played a few hours on the LAN over the weekend with no issues, but this was on 0.900.

pnakotus
06-20-2012, 03:57 AM
Are there any plans to give players more ways to cooperate? Games like EVE go way too far with this sort of thing, but there's scope for Drox coop to be more than whack-a-mole with friends. Simple stuff like shared targeting, different approaches to speed/defence, specialised equipment for teams, and support abilities would really add to the experience.

ShaggyMoose
06-20-2012, 04:32 AM
I played for half an hour over the internet. Apart from jerky movement of the remote player (lag I assume), it was working fine. I appreciate the way you can move/steer on the map screen in MP. It makes coordination so much easier.

Lyranaar
06-20-2012, 05:33 AM
We are giving Drox a multiplayer go (LAN, 2 players) since first day of beta.

On the screen you see indeed some minor stuttering when watching the other ship. This is true for us at both players (server and client).

While this is no big thing the game would probably look more polished if this could be fixed. After a while I personally don't notice it much though.

For us the bigger issue are the difficulties finding each other without using the map every moment.

Except the "all-human" and some messages referring to the wrong player bug we had no issues playing Drox coop up to now.

I guess multiplayers are a "silent" minority here. :)

gornova
06-20-2012, 05:43 AM
doesn't see other players on map is a big issue!! I have to test that
sharing current target between players is a cool idea too

Lyranaar
06-20-2012, 06:01 AM
You can see them on the big (system)map (green dot), but usually your radar range is too small to see them on the minimap.

The problem is you need to check the system map every time when the player has gone off screen. This is not feasible when trying to fight together.

While in Din eg. you had not as much momentum you could without problem stay together if you wanted to. In Drox the game is much more about movement (mines and rockets, huge mobs). Therefore you will lose your coop partner all the time. Best way to stay roughly together is verbally communicating at the moment.

As everything that helps teaming is a huge plus I think this would help the game to better show the direction of your partner. (Sorry if bringing this up too often.) :)

Shadow
06-20-2012, 12:41 PM
Nayzablade: we change very little for a multiplayer game compared to singleplayer. There is no pvp. There is no hard cap on the number of players in multiplayer.