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View Full Version : NPC patrols and escorts


robmack
06-28-2012, 03:22 PM
What I really like about Drox is the feeling that you are visiting a thriving world, and you are just a small cog in that wheel.

Visiting planets, especially of powerful races should feel like you are entering an exciting, and maybe dangerous sphere of influence.

I was thinking to help with this immersion, all approaching ships to a planet would be greeted by an escort from that planet. This would include the player, but also all freighters, diplomatic ships etc.

The escort would greet the player with a quick message, depending on faction alliance. It could be any thing between a friendly offer of an honor guard, to an announcement that weapons are locked.

Also, instead of ships just sitting by the planet, some would be flying about looking for enemies, and keeping them out of weapons range.

So, is this pie in the sky, or a reasonable tweak?

Bluddy
06-28-2012, 03:23 PM
What I really like about Drox is the feeling that you are visiting a thriving world, and you are just a small cog in that wheel.

Visiting planets, especially of powerful races should feel like you are entering an exciting, and maybe dangerous sphere of influence.

I was thinking to help with this immersion, all approaching ships to a planet would be greeted by an escort from that planet. This would include the player, but also all freighters, diplomatic ships etc.

The escort would greet the player with a quick message, depending on faction alliance. It could be any thing between a friendly offer of an honor guard, to an announcement that weapons are locked.

Also, instead of ships just sitting by the planet, some would be flying about looking for enemies, and keeping them out of weapons range.

So, is this pie in the sky, or a reasonable tweak?

I think this makes sense. Rather than guarding the planet itself, powerful planets could be guarded from a certain radius, making assault of those planets difficult. They could also have defensive system (that you could sabotage).

gornova
06-28-2012, 04:05 PM
assolut a planet now (0.904) is not so easy, but your idea are good

Valgor
06-28-2012, 04:08 PM
Instead of a stationary fleet of defenders, planets could have armed satellites in orbit, equipped with shields and weaponry determined by the colonizing race's tech level.

Cheet4h
06-28-2012, 07:15 PM
Instead of a stationary fleet of defenders, planets could have armed satellites in orbit, equipped with shields and weaponry determined by the colonizing race's tech level.

According to some other posts it's already too easy to bomb planets due to the defending ships staying at the planet as long as you don't attack it directly. These satellites would need to have a higher range than the players bomb range, and I don't know how big that is. An alternative would be to have star bases which can launch fighters.


OP: I think this would be a great idea. It would add a lot to the feeling of a living galaxy!

aReclusiveMind
06-28-2012, 10:01 PM
According to some other posts it's already too easy to bomb planets due to the defending ships staying at the planet as long as you don't attack it directly. These satellites would need to have a higher range than the players bomb range, and I don't know how big that is. An alternative would be to have star bases which can launch fighters.


OP: I think this would be a great idea. It would add a lot to the feeling of a living galaxy!


I've not tried .904 yet, but plan to soon. As far as I know, based on the patch notes, defensive fleets are still stationary. They will shoot if you enter their range, but you can sit outside their range and bomb the planet (and the defenders) with impunity until they blow up. Perhaps this has changed, but I don't see anything noted about it. If it hasn't changed, destroying planets isn't very difficult at all if you choose to abuse this.

goodgimp
06-29-2012, 12:34 AM
I'd also like to see roaming patrols/defenders both from an immersion and gameplay perspective. The more powerful the planet and the larger the garrison fleet, the larger of a patrol or "aggro" radius they could have.

fotan
06-29-2012, 02:18 AM
I would love for there to be more social RPG elements like the one mentioned.


Like if you go to a new star system and the aliens don't know who you are and they come up to you and are like "What is your business here?"


It just makes sense realistically.

Like it could get even more interesting if you were transporting diplomats or colonists and if another people were at war with you, and you're going through their territory, and they ask you what you've got in your cargo and can they scan it.

Valgor
06-29-2012, 06:27 AM
According to some other posts it's already too easy to bomb planets due to the defending ships staying at the planet as long as you don't attack it directly. These satellites would need to have a higher range than the players bomb range, and I don't know how big that is. An alternative would be to have star bases which can launch fighters.

Well, the satellites would be in addition to a non-stationary defensive fleet. Giving them fighters is a great idea.