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View Full Version : Drox beta patch 0.905


Shadow
06-29-2012, 04:54 PM
Beta Patch 0.905 of Drox Operative is available over on the Drox Operative patch page (http://www.soldak.com/Drox-Operative/Patches.html). Changes can be read here (http://www.soldak.com/Drox-Operative/Patches/Changes.html). This patch makes player races more distinct, addresses crew balance issues, and fixes a bunch of other things.

Comments

Brian Rubin
06-29-2012, 05:44 PM
Race-specific stuff! Cool! Thank you!

Also, I hate to ask, but any chance of having the victory conditions fixed?

ScrObot
06-29-2012, 05:45 PM
The overhaul of the create ship screen looks great!

Bug: Mousing over the Power Load bar on the Ship Components/Inventory panel no longer shows the current total amount and free amount.

Suggestion: Level up help item should note that you now get a free component as well.

Minor issue: (From .904) Sometimes an item will end up with both a +x% durability mod and also be unbreakable. Not sure if it's possible (or worthwhile) to exclude +durability mods if the item is also unbreakable.

ScrObot
06-29-2012, 05:50 PM
Bug: Additional places where the "new" bar graphics are used don't show number values on mouseover anymore: Character experience bar and select enemy/object health/shield bars.

ScrObot
06-29-2012, 06:17 PM
Bug: I created a new Fringe ship, and upon leveling up for the first time I hovered over my Command stat, and it said my current ship had 4/4/5 slots, which it doesn't -- it has 3/3/3. Even if you include the new Race Specific Components, it would only have 4/3/4, so there's something wonky going on there. Upon leveling Command up 5 points to the next ship (stated as 4/4/6), I got the expected 3/3/4 ship, and the Command hover popup says I now have 4/4/6 and the next ship is 4/5/6.

Bug: With my new Fringe ship, I removed the power plant from the Race Specific Component slot, and the hover item reads "BasePowerPlantRestriction" -- that needs to be translated out.

Minor Suggestion: After removing the power plant from the Race Specific Component slot, the default grayed out heavy component icon is used, which shows a laser; since these slots restrict the type of component that could go in them, perhaps they should show a grayed out item of the appropriate type? This is minor since removing an item from there should be a rare occurrence.

Minor Bug: After removing my Fringe crew from the Race Specific Component slot, right clicking the crew in my inventory installs them to a normal Light Component slot rather than the Race Specific slot.

Bug: The Soldak homepage states that "Drox Operative is scheduled to be released in the 1st quarter of 2012." Same with the game overview page. (=

Shadow
06-29-2012, 06:28 PM
Also, I hate to ask, but any chance of having the victory conditions fixed?

I'm still deciding whether to change them further.

Brian Rubin
06-29-2012, 06:34 PM
I'm still deciding whether to change them further.

Awesome, thank you!

PixelLord
06-29-2012, 06:39 PM
I'm still deciding whether to change them further.

I don't know if it's possible, but an option to play either way would be great. :)

PixelLord
06-29-2012, 06:44 PM
Bug: Additional places where the "new" bar graphics are used don't show number values on mouseover anymore: Character experience bar and select enemy/object health/shield bars.

Programmers just love it when stupid artists break stuff. Sorry.

ScrObot
06-29-2012, 06:53 PM
Suggestion: The description for the colonize quests should include the planet/system to pick up the module. The text is currently ambiguous and doesn't specifically mention that you need to pick it up in person unless you try to accept it. It does show the planet/system that you can turn it in to, but it's not clear that you need to pick it up directly from that planet only.

ScrObot
06-29-2012, 07:06 PM
Extremely minor bug: If you go to Relations > Get Quests and view a quest that has a long description and scroll down, then exit back out to the normal play screen, then go back in again, the "old" scroll position for the quest description is persisted. I would expect that to "reset" once I exit the Get Quests screen.

fluffybot
06-29-2012, 08:10 PM
Very cool additions to the game with this patch! I'm loving the race-specific slots. The only problem I see is that crew is extremely hard to come by for some races, namely the Brunt, Lithosoid and Hive. This is in stark contrast to the Drakk, who almost always start with a crew quest and frequently have new people looking for ships. It's not necessarily a balance issue, but it's extremely hard to find decent crew for those slots for these races: I currently have two very rare Drakk with four buffs each on my ship but haven't even come close to finding a Brunt with even 3 buffs. Actually, I think I've only found one Brunt crew member and that was off a derelict ship. To date, I've never found a Lithosoid crew member. To put things in better perspective, I once had my entire starting cargo hold filled with Drakk crew members.

I guess now that I have a free missle slot I might as well start using the darn things, huh? ;) I was expecting Brunt to have a dedicated Heavy Weapon slot and not just missiles, especially since they only get one non-crew racial slot. I guess you've gotta balance it out, though: it is basically a free heavy slot.

Shadowy Figure
06-29-2012, 08:12 PM
The crew point requirement change is a huge surprise.

I love the racial slots. I'm sort of surprised by Drakk's fighter bays but it makes sense. I was expecting to see a thruster slot. I figured Crotex would be the most likely race to build drone fighters to fight for them but I guess those fighters are piloted. :p

Is the lack of functioning +kinetic damage bonus on cloaking devices an actual bug? The bonus shown in the tooltip seems so absurdly high right now that it kinda looks like it's not working on purpose.

Von Paulus
06-29-2012, 09:15 PM
Great addition the race/species slot. :)

cpmartins
06-29-2012, 09:57 PM
First post in the forums, very good beta so far. Quite polished.
I have a suggestion: Don't do rapid fire in the left mouse button slot only. I'm running with 2 rapid fire lasers, and it's pretty annoying to keep spamming the right mouse button to keep the weapon firing. In fact, enable rapid fire for all slots available. That'd be amazing.
Got one CTD bug so far, but nothing besides that.

Whiteowl
06-29-2012, 10:32 PM
Unfortunately since the 905 patch I'm getting quite a few crashes. I'm on a mac (10.6.8). Anything I can do to help debug the problem?

all_zebest
06-29-2012, 10:33 PM
Great patch ! Tahnks a lot !

Edit : I solved my problem. Another " fogotten.

Chumpy
06-29-2012, 10:58 PM
My allies don't care when I destroy planets they're at war with. There's no relations change at all. Is this a bug?

Shadow
06-29-2012, 11:04 PM
Unfortunately since the 905 patch I'm getting quite a few crashes. I'm on a mac (10.6.8). Anything I can do to help debug the problem?

Is there anything that you are doing specifically at the time of the crashes?

My allies don't care when I destroy planets they're at war with. There's no relations change at all. Is this a bug?

They are supposed to.

Roswitha
06-29-2012, 11:13 PM
My allies don't care when I destroy planets they're at war with. There's no relations change at all. Is this a bug?

They are supposed to.

They also don't care if you defend their planet against enemy attackers.

Whiteowl
06-30-2012, 12:15 AM
Is there anything that you are doing specifically at the time of the crashes?
Not 100% sure, I think it's fighting and specifically explosions, but I'll try and pay more attention.

Whiteowl
06-30-2012, 12:22 AM
Is there anything that you are doing specifically at the time of the crashes?

Just had it happen again, I was in a fight with 6-7 monsters and there were explosions going on. Also I was using buffs, energy and nanite, from the right click panel.

aReclusiveMind
06-30-2012, 01:38 AM
I can confirm there is a slight relations increase when destroying the ships/planets of a race's enemies. I observed this when I was friendly with the Drakk and destroying some Cortex planets and ships (who they were at war with). It isn't notated on-screen and seemed to be very small though. Less than 0.5 all told if I had to guess.

Defending a planet against attack can be somewhat iffy, I'm not sure what controls whether you get "credit" for the kills around their planet or not. Most of the time I do get credit for defending the planet though, and it is displayed on-screen. In many cases this can be the best way to earn rep. Killing a boss or high level enemy can gain you as much as doing a quest will, perhaps even more. I want to think I got something like 6.0 one time for a red boss kill near a planet.

Is there a list of all the new bonuses somewhere? I noticed the new component slot bonuses don't seem to be listed on the ship creation screen. I have a few ships, so I was able to hop into a few and check, but it'd be nice to have these on-screen and not have to remember them when selecting a ship.

Roswitha
06-30-2012, 02:51 AM
Defending a planet against attack can be somewhat iffy, I'm not sure what controls whether you get "credit" for the kills around their planet or not. Most of the time I do get credit for defending the planet though, and it is displayed on-screen. In many cases this can be the best way to earn rep. Killing a boss or high level enemy can gain you as much as doing a quest will, perhaps even more. I want to think I got something like 6.0 one time for a red boss kill near a planet.


It depends on whom the monster is targeting. If it's targeting a planet or a ship, you get credit for destroying it. If it's targeting you, you don't. This is probably to close the loophole of leading a horde of monsters to a planet to get credit.

I usually get credit for killing monsters; the problem is with other races. I was trying to gain favor with the Fringe, so I was hanging around one of their planets. A bunch of Brunt escorts attacked the planet and I helped fight them off. There was no visible credit. :(

jonasan
06-30-2012, 04:09 AM
First off, thanks for an excellent game! Thoroughly enjoying my time with Drox ever since the folks over at Arcen brought this to my attention.

Looking forward to seeing how this new patch effects things... but now a little feedback on the victory conditions and the game as i see it right now -

For me the change to more war like races and only possible to 'win' the sector when allied with the one last remaining race is much much better. It now feels like my decisions in terms of who i work for and what i do have much more meaning because the 'risk' of backing the wrong horse is so much more real. Everything feels so much more dynamic in the sector now - this was already there in abundance but now the stagnant end game, mission grind has disappeared. The new conditions have opened up many avenues for free choice in terms of how the drox influence the sector. For a quick example, to win the first challenge sector with humans, once they were out in front nicely, and at war with everyone else, I focused not on their misions, but instead on escorting their colony ships at the edge of known space, helping them reach new worlds and then defending those worlds till their defenses were up and running. Doing this for 6 or 7 worlds increase their resources sufficiently for them to build the necessary fleets in other systems to wipe out their opponents... and i had the wonderful feeling that that kind of colonisation and expansion would never have been possible in this aggressive galaxy without the help of the drox.... so yeah, right now I'm very happy with the changes.... however...

I have three suggestions which i think might be appropriate....

1) The graphs which allow you to compare the relative power of the races in your sector are useful in terms of trying to judge how the sector is playing out... but I would really like to see a few numbers as well. This would let me get a much more concrete idea of how things are going and what is my best approach to the current situation...(think bluddy may have mentionsd this before?!) For example, if the planets graph showed the actual figure of the number of owned planets as well then i would feel much better informed.... Because 'space' can be so big your never entirely sure if the race your allied with have other systems they have colonised on their 'front line', in systems or areas you havn't seen yet. In a sector i was playing yesterday the fringe were ahead of the rest and showed much higher planets owned on the graph, i felt safe and like i was on the way to helping them conquer the sector. The two worlds i knew about had very little health though, but the graph suggested the situation was ok. I was working to remove other problems around the sector when one of the other races launched an attack on one planet, and a hord of monsters attatcked the other, and in a a heart beat my allies were wiped out, suddenly it was game over.... had i known for sure that my allies had just those two seriously weakened worlds, and my enemies just 1 each then i would have been focussed completely on helping them wipe out the opponents home worlds... but unfortunately i didn't have the necessary information (not clear enough) to know we had got to that point in the 4x. A simple number of planets read out would have changed everything.....


2) I would really like to see races take advantage of vacant worlds a little more, and maybe be open to suggested 'drox assisted' tactics... I have been trying hard to work outside the mission system to affect the 4x (though i enjoy the missions the fact that i can choose other approaches is the kind of freeform gaming i'm into - god bless innovative indie devs!). One such approach (tried in a couple of sectors) has been to try to help my allies by destoying the worlds of enemy races in sectors where my allies have other planets - freeing up potential for colonisation and expansion. Yesterday i liberated 4 planets in one system, leaving only my allies world standing, in the hope that they would build colony ships and expand. But for the next two hours until the end game colonisation of these worlds never crossed the minds of my allies (it seemed). Now if i was playing a 4x and the local mercenary agent opened up this kind of opportunity i would be jumping on it in a flash! Would it be possible to increase the likelyhood of the races to utilise such chances? or would it even be possible to have an option for 'suggest mission to allies' i.e. i clear out a world and then offer to carry a colonisation module to the said planet... you see where i'm going with this? greater freedom, more potential impact of choices and tactics...

3) Finally... and probably most importantly... I think the debate on win conditions is I think a little off the mark... The drox is a mercenary looking to increase in power, upgrade, and make money. To all intents and purposes for the operative it seems that spending a decent amount of time in a sector, levelling up and upgrading components and crew is a 'win' - regardless of the final result of the sector. It's great that following through to the very end and 'winning' has bonuses (though sometimes the reward chest seems a little lack lusture?!) but...
... firstly, i think it would be nice if doing this had a little more impact - i.e. some kind of carry over to the next sector in terms of reputation maybe? (again possibly echoing bluddy?!), and...
... secondly, i think that you should add a 'inter-sector jumpgate' to every sector. The idea is that, rather than 'abandoning' the sector through the 'play' menu button, the operative should instead be able to warp out of the sector when he chooses, heading for fresh space in which to ply his trade. This would go along with the idea of freedom of choice and would increase immersion in the game world. Now obviously this would have to be conditional in some way to stop abuse and require the player to get at least somewhat involved in the sector before bugging out (right now abanding the system has an exp debt and increase to 'abandonment' stat)... what if this gate was provided by 'drox command' and was unlocked through the completion of one of a number of requirements that would demonstrate to 'command' that you were an effective operative - i.e. credits earnt, experience gained, enemies destroyed, reputation gained (i'm sure there are more options you will think of)..... using the gate would give up the potential reward chest and cross-sector carry over bonus (if one existed) so that would be the negative impact (what is lost by using this option) - but would free up the potential for players to approach their life as an operative as they choose, and would hopefully reduce potential boredom and grind some are feeling, and also the feeling of being locked into something (the development of the sector) which feels unnatural in terms of the idea of you being a 'free mercenary'. For me these changes would tie the whole thing together, you would have motivation to fully complete a sector, and freedom to apprach your career as you choose... and the 'locked' intersector jump gate would prevent abuse of this option, and still require the player to get involved (at least somewhat) in every sector - i.e. requiring the operative to 'win' each sector in terms of their own career! More freedom, more options, more immersion.... and still the current war like, really dynamic sectors.

Well, there you go.... some feedback as requested.... hope that makes sense... sorry to splurge all at once like this....

once again, many thanks, brilliant game!

Waffles
06-30-2012, 06:17 AM
I'm super excited about these changes, and look happily forward to when I'll get to test them out on monday, build a race specific battle cruiser and smash my way to victory :)
mmmmm, triple emp build!

Shadowy Figure
06-30-2012, 12:31 PM
I started making 6 race sectors this patch and I've played 3 sectors so far. In two sectors, when I discovered a race they would sometimes start out eliminated on the relations screen. Talon and/or Overlords were on the map both times this happened.

The settings I use are Very Fast Pace, Tiny, Established, 6 races.

Eduardo X
06-30-2012, 10:49 PM
I'm facing an odd problem where two factions are at war, but in negotiations I can't get them to make peace because they think they're at peace already.

I also wish there was a way to quickly reset all waypoints. Running out and having to go through sectors manually is not too fun.

ShaggyMoose
06-30-2012, 11:17 PM
I'm super excited about these changes, and look happily forward to when I'll get to test them out on monday, build a race specific battle cruiser and smash my way to victory :)
mmmmm, triple emp build!
I am also excited to see these changes. Once I picked a race though, I was disappointed to see that the bonuses don't seem to be mentioned anywhere. I don't want to have to go back to the "new game" screen to remember what race specific bonuses I have. Can we get this information added to one of the in-game screens? It would be especially nice if the bonuses were quantified according to your current ship.

If its there already and I missed it, please point me in the right direction!

ScrObot
07-01-2012, 06:54 AM
Bug: As I was merrily plinking away at a Dryad planet in one system (Jar in Mir), which was still at half health, I got a message that I had destroyed a Dryad planet in a totally different system:

The colony on Pomnia (Dryad) in Belgor has been destroyed by ScrObeta905 (Drox Operatives).

I had not been in Belgor immediately beforehand, and had not set mines or doomsday weapons or anything there. I'm guessing it was destroyed by another race (Drakk; there were continuous skirmishes in multiple systems) but since I was attacking a different Dryad planet (in a different system), it credited me with the planet destruction. *shrug*

The planet I was currently attacking remained normal, the bug is just the message for destruction of an unrelated planet that I had nothing to do with.

jerebaldo1
07-01-2012, 05:17 PM
Not a very productive first post, but I just had to ask if anyone else finds the Schistos model amusingly provacative: as if it were designed by Georgia O'Keeffe?

Axegrinder
07-01-2012, 06:10 PM
Am enjoying the beta. A couple things I would like to see.

1: When In an alliance would like the ability to hire ships from my ally or coordinate attacks with him. Or quest that gives you a npc fighter that would be expensive to resurrect.

2: In my present game theirs an enemy planet in the system with my allied faction but they don't do anything. Both planets have fighters around them. Would like to see more activity.

fluffybot
07-01-2012, 09:26 PM
I'm at level 63 with my Brunt ship and when I first installed the patch (around level 55) I was gaining the free level-up items, but for the last 3 levels I haven't been rewarded any items when leveling. I'm starting a new character to see if it's just that one character that's having issues.

[EDIT] It's not just that one character, it seems like the items don't come with every level-up as stated by the changelog.

Philexan
07-01-2012, 09:41 PM
I'm not sure if my other post got through or if this has already been posted, but when I hover my mouse over my experience bar there is no longer "current xp/required xp for next level". Same is true for total power load in the inventory window, I no longer get a "current total power load/max power load" when I hover my mouse over the bar, like I used to.

Anewcome
07-02-2012, 03:32 PM
I'm seeing much poorer performance on .905 compared to .904/3

It seems the game start out okay, but begins to drop in framerate steadily. By about the 45 minute mark, the game is chugging along and large battles are unplayable.

Here is my (partial) DXdiag in case that helps:

------------------
System Information
------------------
Time of this report: 7/2/2012, 14:26:19
Machine name:
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: HP-Pavilion
System Model: KJ303AA-A2L a6434f
BIOS: BIOS Date: 01/31/08 10:59:20 Ver: 5.19
Processor: Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz (2 CPUs), ~2.4GHz
Memory: 3072MB RAM
Available OS Memory: 3072MB RAM
Page File: 1977MB used, 2156MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode


---------------
Display Devices
---------------
Card name: ATI Radeon HD 4800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x9442)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9442&SUBSYS_439018BC&REV_00
Display Memory: 1785 MB
Dedicated Memory: 506 MB
Shared Memory: 1279 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: *19W1*
Monitor Id: IMP19B0
Native Mode: 1440 x 900(p) (59.887Hz)
Output Type: HD15
Driver File Version: 8.17.0010.1124 (English)
Driver Version: 8.961.0.0
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 4/5/2012 22:20:04, 1067520 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71EE2-D702-11CF-687F-9A63BEC2C535}
Vendor ID: 0x1002
Device ID: 0x9442
SubSys ID: 0x439018BC
Revision ID: 0x0000

tiagocc0
07-02-2012, 07:29 PM
When I click on a empty planet I can see the retail value of components.
Not sure but I think the planet had a colony that was destroyed.

dtolman
07-03-2012, 10:25 AM
My thoughts after the latest patch.

Negatives:
Victory conditions are completely unsatisfying. There is a Civilization in Space game going on in the background. So why don't I see any Civ-like victory conditions.

Please just steal the Civ win conditions for the background meta-civ-game going on .

Positives:
-I'm loving the more active monster hunt quests.
-Love new race specific slots
-I see more cargo units now. Coincidence or fix?

Not sure:
There are a crap load of obscure component types. More with each update. I'm tossing most of them, except elite/legendary ones, which is killing the inner hoarder inside of me.