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Grifman
07-14-2012, 10:43 PM
I've read in the energy sustainability thread where people mention their builds and don't see anyone using attack/defense computers/ECM? Everyone seems focused on energy and more weapons. What builds are people using? I have a 4/4/4 with large engine/fusion cannon/reactor/reactor, medium structure reinforcement/shields/attack computer/ECM computer, then light are crewman/crewman/crewman/energy regen.

That seems very different than the way many seem to be playing. What's your to hit and to miss percentage? Right now I hit the enemy 90% and they miss me 90% of the time, but when they hit they face shield and over 3 times the normal structure.

Just wondering how people are building out their ships.

Zeolas
07-16-2012, 06:33 PM
Think this might be way more then you asked for, but I can't figure out how to trim it legibly. Anyways, I'm kinda random with my build. I put points into command unless I come across a cool component, then I just dump points into the required stat til I can use the component. Works for me in the end. :)

ZeoLevel 18 Light Cruiser (Fringe)Stats

Structure: 150 / 150
Energy: 354 / 354

Attack: 658
Defense: 186
Armor: 0

Damage: 1 - 5
Dps: 2.0

ReputationLevel: 0

Money: 46,081 credits

Attributes

Tactical: 30
Helm: 26
Structural: 25
Engineering: 32
Computers: 21
Command: 30

Crew points Left: 0

Resistances

Thermal Resistance: 6
Cold Resistance: 0
Radiation Resistance: 0
EM Resistance: 4
Explosion Resistance: 6

Skills


SkillPointsLeft: 0

Equipment

Budget Ramjet Drive IV
Heavy Component
Rarity: Very Rare Type: Drive
Durability 74 / 74
+96 Defense
+5 Kinetic Resistance
+162 Thrust
+5 Max Power Load
+28 Radar
Requires 21 Helm
Sell value: 69 credits
Retail value: 293 credits

Cheap Plasma Cannon I
Heavy Component
Rarity: Uncommon Type: Beam Weapon
Unbreakable
+93 Power Load
Target: Current enemy
Range: 0 to 19 meters
Damage lessens over distance (25% at max range)

Energy needed: 17
15 - 39 Thermal damage
Reuse time: 0.75 seconds
36.0 damage per second

Requires 27 Tactical
Sell value: 382 credits
Retail value: 2,671 credits

Cheap Light Armor V
Heavy Component
Rarity: Rare Type: Armor
Durability 317 / 317
+12 Defense
+90 Attack
+10% Find Components Chance
+317 Max Armor Plating
Requires 25 Structural
Sell value: 97 credits
Retail value: 417 credits

Excellent Interceptor Bay I
Heavy Component
Rarity: Common Type: Fighter Bay
Durability 92 / 92
+6 Thermal Resistance
+150 Power Load
Target: Self

Energy needed: 132
Reuse time: 10 seconds
Ship level: 20
Ship max count: 5

Requires 30 Tactical
Sell value: 198 credits
Retail value: 934 credits

Cheap Advanced Deflectors III
Medium Component
Rarity: Rare Type: Shield
Durability 133 / 133
+6 Explosion Resistance
+12% Find Components Chance
+136 Power Load
+237 Max Shields
+49% durability
Requires 27 Engineering
Sell value: 82 credits
Retail value: 350 credits

High Density Capacitor I
Medium Component
Rarity: Common Type: Battery
Durability 104 / 104
+206 Max Energy
+2 Energy Regen
+28% Find Extra Credits
+134 Power Load
Requires 27 Engineering
Sell value: 105 credits
Retail value: 456 credits

Superior Basic Guidance System II
Medium Component
Rarity: Uncommon Type: Radar
Durability 60 / 60
+415 Attack
+5 Kinetic Resistance
+113 Power Load
+83 Radar
Requires 19 Computers
Sell value: 65 credits
Retail value: 274 credits

Solar Array IV
Medium Component
Rarity: Normal Type: Power Collector
Durability 54 / 101
+241 Max Power Load
Requires 22 Engineering
Sell value: 17 credits
Retail value: 122 credits

Konoragg (Drakk)[/COLOR]
Light Component
Rarity: Very Rare Type: Crew
Health 12 / 12
Happiness: 97.0

+3 Helm
+4 Structural
+3 Engineering
+4 Computers
Requires level 15
Crew pay cost: 270 credits
Sell value: 68 credits
Retail value: 288 credits

Cheap Battery Recharger IV
Light Component
Rarity: Rare Type: Battery Regen Boost
Durability 120 / 120
+69 Attack
+4 Energy Regen
+4 EM Resistance
+71 Power Load
+61% durability
Requires 15 Engineering
Sell value: 73 credits
Retail value: 308 credits

Cheap Escape Pod III
If your ship is destroyed and you have an escape pod\nequipped you will have a chance to escape alive!\nStats listed only apply when you are using the escape pod.
Light Component
Rarity: Common Type: Escape Pod
Durability 53 / 53
+115 Defense
+39 Max Structure
+4 Thermal Resistance
Requires 10 Structural
Sell value: 112 credits
Retail value: 487 credits

Nedec (Drakk)[/COLOR]
Light Component
Rarity: Very Rare Type: Crew
Health 14 / 14
Happiness: 96.0

+3 Helm
+3 Structural
+3 Engineering
+5 Computers
Requires level 15
Crew pay cost: 270 credits
Sell value: 68 credits
Retail value: 288 credits

Excellent Nuclear Power Plant IV
Heavy Component
Rarity: Uncommon Type: Power Plant
Durability 92 / 92
+6 Kinetic Resistance
+50% Find Extra Credits
+492 Max Power Load
Requires 25 Engineering
Sell value: 86 credits
Retail value: 369 credits

Jashzor (Fringe)[/COLOR]
Light Component
Rarity: Uncommon Type: Crew
Health 7 / 7
Happiness: 97.0

+5 Helm
+4 Engineering
Requires level 15
Crew pay cost: 192 credits
Sell value: 44 credits
Retail value: 183 credits


FunStats

Kills: 2629
Deaths: 0
Kills Per Death: 2629

Credits Found: 5,979 credits
Time Played: 7h 53m 36s
Max Damage Dealt: 94
Max Damage Taken: 206
Max Damage Dealt At Once: 94
Max Health Healed: 126

BestTrapDisarmed: lvl 0

Strongest Monster Defeated:
Toughest Battle Won: Renegade[/COLOR] (Lvl 13) at Lvl 12
Strongest Monster Killed By: None
Weakest Monster Killed By: None

Quests Solved: 123

Installed Components Worth: 7,440 credits
Inventory Worth: 11,905 credits

Secrets Found: 0

Sectors Won: 2
Sectors Abandoned: 0
Sectors Lost: 0

Drox Operative / Soldak Entertainment (http://www.soldak.com/Drox-Operative/Overview.html)

poobunsdudley
07-17-2012, 02:27 AM
ComeatmeBROLevel 40 Medium Corvette (Fringe)Stats

Structure: 272 / 272
Energy: 434 / 669

Attack: 1158
Defense: 522
Armor: 0

Damage: 1 - 6
Dps: 2.3

ReputationLevel: 0

Money: 138,577 credits

Attributes

Tactical: 60
Helm: 44
Structural: 43
Engineering: 84
Computers: 46
Command: 110

Crew points Left: 0

Resistances

Thermal Resistance: 21
Cold Resistance: 0
Radiation Resistance: 0
EM Resistance: 16
Explosion Resistance: 0

Skills


SkillPointsLeft: 0

Equipment

Cheap Fusion Drive I
Heavy Component
Rarity: Common Type: Drive
Durability 145 / 145
+159 Defense
+289 Thrust
Requires 37 Helm
Sell value: 94 credits
Retail value: 405 credits

Cheap Particle Cannon I
Heavy Component
Rarity: Common Type: Beam Weapon
Durability 159 / 159
+270 Attack
+297 Power Load
Target: Current enemy
Range: 0 to 19 meters
Damage lessens over distance (25% at max range)

Energy needed: 33
31 - 81 Thermal damage
Reuse time: 0.75 seconds
74.7 damage per second

Requires 58 Tactical
Sell value: 330 credits
Retail value: 1,895 credits

Budget Fusion Power Plant IV
Heavy Component
Rarity: Normal Type: Power Plant
Durability 192 / 192
+1157 Max Power Load
Requires 61 Engineering
Sell value: 138 credits
Retail value: 612 credits

Cheap Raider Bay II
Heavy Component
Rarity: Uncommon Type: Fighter Bay
Durability 293 / 293
+31% Tweaked Find Chance
+256 Power Load
+114% durability
Target: Self

Energy needed: 234
Reuse time: 10 seconds
Ship level: 37
Ship max count: 5

Requires 55 Tactical
Sell value: 351 credits
Retail value: 2,133 credits

Budget Plasma Torpedo I
Heavy Component
Rarity: Very Rare Type: Missile Launcher
Durability 160 / 160
+15% Find Components Chance
+21% Tweaked Find Chance
+18 Thrust
+246 Power Load
+95% Critical Hit
Target: Current enemy
Range: 0 to 31 meters

Energy needed: 92
99 - 289 Explosion damage
Reuse time: 3 seconds
64.7 damage per second

Requires 58 Tactical
Sell value: 306 credits
Retail value: 1,671 credits

Superior Shield Emitter III
Medium Component
Rarity: Normal Type: Shield
Durability 187 / 187
+337 Power Load
+482 Max Shields
Requires 58 Engineering
Sell value: 116 credits
Retail value: 505 credits

Budget Nanocomputer IV
Medium Component
Rarity: Very Rare Type: Computer
Unbreakable
+231 Defense
+463 Attack
+11 Thermal Resistance
+10 Thrust
+201 Power Load
+10 Max Power Load
Requires 43 Computers
Sell value: 390 credits
Retail value: 3,027 credits

Cheap Tungsten Plating V
Medium Component
Rarity: Normal Type: Armor Plating
Durability 356 / 356
+356 Max Armor Plating
Requires 43 Structural
Sell value: 86 credits
Retail value: 369 credits

Superior Supercapacitor II
Medium Component
Rarity: Common Type: Battery
Durability 176 / 176
+241 Attack
+386 Max Energy
+2 Energy Regen
+324 Power Load
Requires 55 Engineering
Sell value: 186 credits
Retail value: 864 credits

Shield Emitter III
Medium Component
Rarity: Common Type: Shield
Durability 191 / 191
+9 EM Resistance
+251 Power Load
+391 Max Shields
Requires 57 Engineering
Sell value: 115 credits
Retail value: 504 credits

Advanced Gaming Systems III
Medium Component
Rarity: Uncommon Type: Crew Equipment

+5 Tactical
+10 Helm
+5 Structural
+5 Engineering
+11 Computers
+121 Power Load
Requires level 30
Sell value: 169 credits
Retail value: 772 credits

Antithrept (Cortex)[/COLOR]
Light Component
Rarity: Rare Type: Crew
Health 9 / 9
Happiness: 55.3

+6 Helm
+10 Structural
+11 Engineering
Requires level 40
Crew pay cost: 637 credits
Sell value: 129 credits
Retail value: 569 credits

Snatchi (Shadow)[/COLOR]
Light Component
Rarity: Very Rare Type: Crew
Health 12 / 12
Happiness: 62.2

+9 Tactical
+9 Helm
+10 Engineering
+9 Computers
Requires level 40
Crew pay cost: 750 credits
Sell value: 173 credits
Retail value: 795 credits

Harvester II
Light Component
Rarity: Rare Type: Battery Other
Unbreakable
+14% Find Components Chance
+93 Power Load
+77 Radar
Passive skill

96.0 energy gained per kill

Requires 36 Engineering
Sell value: 182 credits
Retail value: 845 credits

Superior Harvester II
Light Component
Rarity: Common Type: Battery Other
Durability 186 / 186
+7 EM Resistance
+119 Power Load
Passive skill

99.0 energy gained per kill

Requires 37 Engineering
Sell value: 77 credits
Retail value: 327 credits

Excellent Turbocharger I
Light Component
Rarity: Uncommon Type: Thruster Boost
Durability 147 / 147
+10 Thermal Resistance
+74% Find Extra Credits
+199 Thrust
+157 Power Load
Requires 38 Helm
Sell value: 54 credits
Retail value: 228 credits

Budget Wireless Energy Transfer IV
Light Component
Rarity: Very Rare Type: Power Boost
Durability 174 / 174
+14 Kinetic Resistance
+25% Tweaked Find Chance
-19 Power Load
+238 Max Power Load
+78 Radar
Requires 48 Engineering
Sell value: 83 credits
Retail value: 356 credits

Superior Fusion Power Plant III
Heavy Component
Rarity: Uncommon Type: Power Plant
Durability 325 / 325
+1174 Max Power Load
+61 Radar
+109% durability
Requires 58 Engineering
Sell value: 161 credits
Retail value: 730 credits

Colony Module
Medium Component
Rarity: Normal Type: Colony
Durability 34 / 34
Sell value: 85 credits
Retail value: 362 credits

Jezedoil (Fringe)[/COLOR]
Light Component
Rarity: Rare Type: Crew
Health 9 / 9
Happiness: 81.4

+6 Structural
+10 Engineering
+10 Computers
Requires level 40
Crew pay cost: 637 credits
Sell value: 124 credits
Retail value: 547 credits


FunStats

Kills: 6648
Deaths: 19
Kills Per Death: 349

Credits Found: 64,668 credits
Time Played: 21h 45m 11s
Max Damage Dealt: 821
Max Damage Taken: 529
Max Damage Dealt At Once: 821
Max Health Healed: 228

BestTrapDisarmed: lvl 0

Strongest Monster Defeated: Expert (Lvl 2)
Toughest Battle Won: Battlecruiser (Lvl 21) at Lvl 17
Strongest Monster Killed By: Destroyer (Lvl 16)
Weakest Monster Killed By: Greater Harbinger Fighter Expert (Lvl 30)

Quests Solved: 593

Installed Components Worth: 17,516 credits
Inventory Worth: 45,374 credits

Secrets Found: 15

Sectors Won: 8
Sectors Abandoned: 26
Sectors Lost: 0

Drox Operative / Soldak Entertainment (http://www.soldak.com/Drox-Operative/Overview.html)