PDA

View Full Version : Guide: Covenant Traits


nefariousD
08-22-2007, 01:05 PM
As you know, every time you start a new game a number of random covenants are generated, each with their own name and 'personality'. An easily overlooked facet of this 'personality' are the two Covenant Traits which are assigned to each enemy covenant. These traits have various effects, such as making them more aggressive, increasing their willingness to trade, or even giving them life regeneration. You can view which traits a covenant has by opening the Diplomacy screen and observing the two icons located below each covenants symbol. You can also mouse-over these icons to get view the name and description of the traits. For reference, here is a list of available traits, along with their effect:

(note: Many traits also have a conflicting trait. A covenant will never have two traits which conflict with one another. These are listed below where applicable.)

Aggressive
"Tends to have bad relations more often and starts wars and raids quicker"
Conflicting Trait: Defensive
Covenant reacts 10% more negatively to actions they do not like, is 12.5% more likely to declare war, and is 16.7% more likely to start raids.
(Clarified; thanks Shadow!)

Defensive
"Gets bonuses when defending against raids"
Conflicting Trait: Aggressive
Covenant is 17% less likely to start a raid, and when they are being raided they have 30% better Defense rating, and 30% more Armor.

Collector
"Finds better items than others"
Covenant has a 100% better chance of finding magical items.

Lucky
"Finds more and better items that others"
Covenant has a 25% increased chance of finding items, a 50% increased chance of finding magical items, and a 50% increase in the amount of money which can be found.

Regenerative
"Covenant members regenerate"
Covenant members gain a 15% health regeneration boost. (note: Not sure of the actual rate of healing as it relates to game time. Further testing required to obtain a basis for comparison.)

Influential
"Gets bonuses to its influence with the city"
Covenant gains 50% more influence from the city when performing influence-giving tasks.

Financial
"Gets bonuses to the tax that it gets from the city"
Covenant gains 40% more tax from the city.

Adventurous
"Members adventure more than others"
Members of the covenant adventure 60% more than others.

Spiritual
"Lifestone has increased health"
Covenants Lifestone has 25% increased health.

Recruiter
"Has an increased chance of getting more recruits"
Covenant gets a 25% increased chance to recruit new members. (note: Not sure what this implies exactly, it may dictate an increased focus on performing recruit quests. Further testing is needed.)

Diplomatic
"Gets diplomatic bonuses when dealing with other covenants"
Covenant reacts 40% less angrily to actions they do not like, and 40% more happily to actions they do like.
(Clarification; Thanks Shadow!)

Honorable
"Much less likely to cancel agreements than other covenants"
Conflicting Trait: Deceitful
Covenant is 25% less likely to cancel trade routes, pacts and treaties with other Covenants.

Generous
"More likely to give gifts"
Conflicting Trait: Demanding
Covenant is 50% more likely to give gifts to other Covenants.

Demanding
"More likely to demand things"
Conflicting Trait: Generous
Covenant is 75% (!) more likely to demand items, influence or crystals from other Covenants.

Trader
"More likely to try to trade than other covenants"
Covenant is 75% more likely to initiate or accept trade offers with other Covenants.

Raider
"More likely to start raids"
Covenant is 40% more likely to start raids.

Deceitful
"Much more likely to cancel agreements than other covenants"
Conflicting Trait: Honorable
Covenant is 25% more likely to cancel trade routes, pacts and treaties with other Covenants.

Shadow
08-22-2007, 03:52 PM
Aggressive
"Tends to have bad relations more often and starts wars and raids quicker"
Conflicting Trait: Defensive
Covenant is 10% more likely to pursue negative diplomacy (note: Unsure of the exact ramifications of this, I suspect it means they are more likely to make enemies than friends), 12.5% more likely to declare war, and 16.7% more likely to start raids.

What this means is when you do something they don't like, they get more angry than the other covenants would. In this case by 10% more.

Diplomatic
"Gets diplomatic bonuses when dealing with other covenants"
Covenant is 40% less likely to produce negative Diplomacy with other Covenants, and 40% more likely to produce positive Diplomacy with other Covenants.

This is the opposite of the aggressive trait. When you do something they don't like, they aren't as annoyed as other covenants but when you do something they like, they are happier than the other covenants.

Very good list btw nefariousD.

nefariousD
08-22-2007, 04:00 PM
Thank you for the clarifications, Shadow! Post edited.

leth
08-22-2007, 07:35 PM
thanks very much nef and shadow

Shadow
08-23-2007, 12:31 PM
The other interesting thing about the covenant traits is that covenants have 2 set traits, 1 set and 1 random trait, or 2 random traits. So some covenants have the same personality each time and others are more random.

AnalogKid
08-27-2007, 08:33 PM
Does your covenant have any random traits each game?

Even better, can your own covenant ever earn traits? Might be a very cool feature, some traits could be earned based on tracking your behavior over time:

- Earn some form of diplomacy bonus trait if you've won more than 50% of your games (minimum 10) with at least one alliance member.

- Earn some sort of raiding bonus if you are personally responsible for eliminating more than 50% of other covenants in all your games.

- Earn some sort of defensive bonus if you hold off ## raids per game.

etc...

Others could be the result of quests:

- Establish a trade route with every covenant in this game to earn a permanent trade/tax bonus.

Maybe the form of the reward would be "unique" relics, just to simplify game mechanics if you don't have another way of representing things like this.

Shadow
08-28-2007, 11:57 AM
No your covenant doesn't have any traits. Many of the AI traits are more personality than anything, but a few do get real bonuses.

Those are some cool ideas. I'll have to think about some of those to maybe add in an expansion pack.

Ubbax
09-25-2007, 03:00 AM
I'm playing Retail with Beta Patch v1.002 applied.

I have a game where some Covenants start out with a Bonus or Decrease to their Relations:


Alliance of Light: Honorable, Aggressive:
Realtionship with Defenders of Virtue 52.5%, Brutal Slayers 47.5%

Defenders of Virtue: Honorable, Diplomatic:
Relationship with Alliance of Light 52.5%, Brutal Slayers 47.5%
Brutal Slayers: Aggressive, Honorable:
Relationship with Alliance of Light 47.5%, Defenders of Virtue 47.5%

In the above instance why do the Brutal Slayers have a 47.5% starting Relationship with both the other 2 Covenants?


@AnalogKid
I agree that those are interesting ideas for Bonus Traits the Player Character can have/earn.

Ubbax
"A man must be both stupid and uncharitable who believes there is no virtue or truth but on his own side."--Joseph Addison

Shadow
09-25-2007, 09:29 AM
When I added the specific relation numbers in the patch I knew people were going to spot that pretty quick. :) Basically what you are seeing is that some of the covenants have a slightly negative or positive starting relation with some of the other covenants.

Rexferitus
12-17-2007, 04:57 AM
How come the player's covenant doesn't get a bonus like these? :)

Shadow
12-17-2007, 12:34 PM
The covenant traits are really there to provide the other covenants a little bit of personality and so that they are a little more distinct from each other, while your covenant's personality is provided by you of course. I understand why you would like to be able to pick some traits for your covenant though. :)