View Full Version : New Mod: Recruits with Cloaks

05-30-2008, 07:35 PM
Do your rogues get chilly at night? Are your mages not feeling mystically mysterious enough? Give 'em a cloak, that'll sort 'em out!

Pretty straightforward, your recruit menu will have a slot for cloaks. Obviously, only rogues and mages need apply. For some reason the slot doesn't highlight properly, but the equipment is taken into account on the stats, so it's definitely working.

Mod touches the recruit equipment menu (npcequipment.mnu), obviously, and (for reasons detailed below) the npcarchetypes GDB file.

CAVEATS: This mod fiddles with things that aren't well understood. The reason it touches the archetypes file is because it changes the NPCType value for recruit rogues and mages. I have no idea what this actually does, other than it lets me put cloaks on them. I've played through one world and started another with no obvious ill effects, but that's hardly a valiant testing effort. I haven't seen anything go wrong yet, but consider yourself warned. I doubt Shadow wants to spend hours fixing peoples save files if this mod breaks them. :)

And now, the linky.
Recruits with Cloaks Mod (

05-31-2008, 04:23 PM
Finally, a use for all the Cloaks I find.

Well Done!

08-02-2008, 02:09 AM
I can't download the link. :(
New Mexico Dispensary (http://newmexico.dispensaries.org/)

08-02-2008, 03:31 PM
Neither can I...

09-05-2008, 01:41 PM
This mod is now on our mod page (http://www.soldak.com/Depths-of-Peril/Mods.html) so you can grab it from there.

09-05-2008, 04:25 PM
Hah. It figures the same day you post this stuff my ISP gets it's act together.
Turns out my IP was in the wrong range and wasn't being properly NATed, or some nonsense. Anyway, hopefully it will remain working now.