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sss4r
07-22-2008, 10:31 PM
I can't wear any items above lvl 64, so I don't have a complete picture here, but it seems like "rare" and "very rare" items are usually better than most artifacts, many uniques, and most sets, which I'm kind of sad about (he he) since it would be neat to get the bonus attributes. Granted I'm only arriving at this based on the items I have discovered so far.

Sometimes it takes me a while to find that last tower when the town is under siege, and by then most of the vendors are dead, and it seems like it takes forever for their resurrections. I usually try to win the world and start a new one when that happens.

I swear I've completed that "hide our graves" quest, but it keeps coming back in every world, although skipping it is easy enough. That goes for "kill Turan" and a few others, too.

I've never played a game before where the lead developer is active in a forum and answers questions and takes bug reports. I think that's rather cool.

Very few games have made a lasting impression on me. Not since SMB3, Diablo, or UT2k4 for which I co-founded a pretty popular community (not clan) in 2003. It's become an obsession to hack my way up to lvl 100 and to find all the best items :) And then I'll probably start over with a different archetype. There's just something relaxing about this game--a welcome distraction.

I find it helpful to prevent XP debt (argh!) by never going partying without 1 or 2 health potions & 8 - 16 chickens :) Strapping on the food bag during a fight is cheaper, but there are occasional times when you need your health back fast.

I seem to get a higher DPS with warriors by equipping them with weapons that have a high weapon speed (such as daggers or swords). For instance, my favorite warrior has a DPS of 501, thanks to a rare spatha sword that does only 53 DPS; however, there's a +37% weapon speed magical attribute which reduces the speed to .63. I'm surprised because I assumed bigger would be better.

It seems helpful to have a priest or mage guards in your covenant to receive spells/blessings before you leave. +455 attack or +160 cold resistance every time you venture out can make a positive difference. So I wait and save up crystals and taxes until I can afford one of the mage guards, like the Saurian.

Has the Gambler produced much for you? It is another vendor to sell items to when the others are dead.

Multiplayer would be awesome ;)

Is there a way to turn on a FPS read out, maybe from the debug console?

sss4r
07-23-2008, 01:20 AM
What do you think about adding an "Always on" pref for ALT?

Weighing what magical items can do for my skills, defense, etc. it seems helpful to sacrifice some of that for Find Magical Items chance, health regen, and Find Extra Money chance--120%, +8/second, and 70% respectively seems to be about the sweet spot for treasure hunting, resting, and being able to afford to buy stuff, and still be able to increase my skills and kill monsters at the same time.

I've tried to distribute my points in a pretty balanced way, except for intelligence since it's a mage. lvl 1 dexterity, lvl 1 strength, lvl 3 intelligence, lvl 1 spirit, etc. Is that a decent strategy, or do you find it best to focus on certain ones?

krozman
07-23-2008, 01:36 AM
What do you think about adding an "Always on" pref for ALT?

Weighing what magical items can do for my skills, defense, etc. it seems helpful to sacrifice some of that for Find Magical Items chance, health regen, and Find Extra Money chance--120%, +8/second, and 70% respectively seems to be about the sweet spot for treasure hunting, resting, and being able to afford to buy stuff, and still be able to increase my skills and kill monsters at the same time.

I've tried to distribute my points in a pretty balanced way, except for intelligence since it's a mage. lvl 1 dexterity, lvl 1 strength, lvl 3 intelligence, lvl 1 spirit, etc. Is that a decent strategy, or do you find it best to focus on certain ones?

Health regen is pretty nice for every class, but I don't really sacrifice stats just so i can have more copper drop from a monster. I have a separate set of equipment devoted to magic find chance, so when you get to the bosses (about to die) and chests, you can don that for big bonuses.

As a mage, I would have completely avoided strength as a stat to increase. I personally also avoid spirit, but thats just me.

krozman
07-23-2008, 01:39 AM
I I swear I've completed that "hide our graves" quest, but it keeps coming back in every world, although skipping it is easy enough. That goes for "kill Turan" and a few others, too.

Has the Gambler produced much for you? It is another vendor to sell items to when the others are dead.



the hide the grave quest is part of a quest series that will always reset on every new world, so expect to see it every time.

The gambler is a complete waste of time IMO. It's an NPC that has lots of potential (i.e. quest chain that allows you to gamble for set pieces, etc), but alas, not in the game yet.

Shadow
07-23-2008, 11:01 AM
I swear I've completed that "hide our graves" quest, but it keeps coming back in every world, although skipping it is easy enough. That goes for "kill Turan" and a few others, too.

As krozman mentioned, these are part of the set storyline in the game so they show up in every world, but if you have already beat that quest in that difficulty, you can skip it.

I've never played a game before where the lead developer is active in a forum and answers questions and takes bug reports. I think that's rather cool.

:)

I seem to get a higher DPS with warriors by equipping them with weapons that have a high weapon speed (such as daggers or swords). For instance, my favorite warrior has a DPS of 501, thanks to a rare spatha sword that does only 53 DPS; however, there's a +37% weapon speed magical attribute which reduces the speed to .63. I'm surprised because I assumed bigger would be better.

Some of the quicker weapons do have a bit better DPS. However, if you use skills that boost your damage on 1 shot hits a higher damage/slower weapon can actually be better than a high DPS.

Is there a way to turn on a FPS read out, maybe from the debug console?

Yep, open the console, type fps 1 and hit enter.

What do you think about adding an "Always on" pref for ALT?

If you mean the key alt that shows items on the ground, just turn on the toggle option on the game options screen, and hit alt once.

Delve
07-23-2008, 11:35 AM
As for the viability of sets, it seems like some of the higher end sets are useful if you can manage to combine enough of 2 or 3 sets to get some of the bonuses. On a per-item basis though they're pretty weak. And some of the bonuses are downright disappointing. Fire resistance? That's what potions are for! :)

Incidentally, can we get a similar option for the CTRL key? Or does it already exist and I'm overlooking it?

Shadow
07-23-2008, 06:07 PM
You mean a toggle mode for the ctrl key?

I can easily bump up specific items to make them stronger if people think they are too weak, but it's much easier to work with specific items than an entire class of items. So let me know specific items you think are too weak.

(name here)
07-23-2008, 08:35 PM
well, most artifacts are too weak, since you can find a better yellow, though nightblade served me well for several levels.


I've never played a game before where the lead developer is active in a forum and answers questions and takes bug reports. I think that's rather cool.

I have played two such games before.

Delve
07-24-2008, 06:31 AM
You mean a toggle mode for the ctrl key?

That's exactly what I mean :)

sss4r
07-24-2008, 01:54 PM
Health regen is pretty nice for every class, but I don't really sacrifice stats just so i can have more copper drop from a monster. I have a separate set of equipment devoted to magic find chance, so when you get to the bosses (about to die) and chests, you can don that for big bonuses.

That's dedication! high5

As a mage, I would have completely avoided strength as a stat to increase. I personally also avoid spirit, but thats just me.

Oh good this is exactly the kind of response I was looking for.

If I always use magic and never melee, then is strength irrelevant? I was thinking that it increased magic damage but now I'm thinking I was wrong.... Uh oh, I think I wasted those skill points.....

As to spirit, since the mage is pretty vulnerable comparatively, isn't it a good strategy to build up your elemental defenses? Or does pouring those points into dexterity, vitality, and intelligence provide a better offense and defense?

sss4r
07-24-2008, 01:55 PM
That's exactly what I mean :)

First I've heard about a CTRL key function--what does it do?

sss4r
07-24-2008, 01:57 PM
the hide the grave quest is part of a quest series that will always reset on every new world, so expect to see it every time.

The gambler is a complete waste of time IMO. It's an NPC that has lots of potential (i.e. quest chain that allows you to gamble for set pieces, etc), but alas, not in the game yet.

Thanks for the info on the quest.

Does it help to gamble with a treasure finding elixir or no? I think I've only won once and it wasn't that great.

In other games, the vendors never carry quality items, but not so in DoP I've noticed--just yesterday the weaponsmith had a unique staff that was valuable to me, so it seems worthwhile to check in from time to time, especially with Oslo to stock up on magic-find potions....

sss4r
07-24-2008, 02:04 PM
Yep, open the console, type fps 1 and hit enter.

If you mean the key alt that shows items on the ground, just turn on the toggle option on the game options screen, and hit alt once.

Steve, thank you. The FPS display was extremely helpful in tweaking my graphics settings for balance.

I know hitting ALT once every time you start a new session is very easy, but my brain is rattled and I literally forget to sometimes :) I might avoid those moments of self-hatred if the pref state persisted.

sss4r
07-24-2008, 02:05 PM
I have played two such games before.

Which ones? Just curious.

sss4r
07-24-2008, 02:12 PM
Steve, while we're discussing things at random here.....

I have 39 out of 40 tomes and I am not sure what the title is of the last remaining one, and I can't remember all their names, so I must pick up every tome I come across and see if I already have it and then toss it if I do. If I could hover over its empty slot to get its name then I would know what tome I'm looking for. What do you think?

I don't know if this is a bug or not: I have come across items that are artifacts or unique that have the same name, all the same attributes, except their DPS varies. Oh, same for sets. I think I have two Raven's Cloaks or something. Do you want to hear about these? I could send a list if you do. I would think that unique items should... well.. unique. Same for sets, no especially for a set. It kind of invalidates the storyline a bit psychologically.

Delve
07-24-2008, 03:58 PM
As to spirit, since the mage is pretty vulnerable comparatively, isn't it a good strategy to build up your elemental defenses? Or does pouring those points into dexterity, vitality, and intelligence provide a better offense and defense?

I'd say skip DEX and STR completely unless you need it to equip a specific item that you want. For a mage, SPI is a bit of a tossup. Good resistances are handy to have but you shouldn't be getting dinged much anyway or you're in more trouble than all the spirit in the world can help with. I would be interested in seeing a comparison between spirit and vitality for the purposes of trap survival though.

First I've heard about a CTRL key function--what does it do?

Shows you all (and I mean all, even hidden lurkers) actors on the screen. It's like ALT for creatures. It gets pretty cluttered sometimes, but it can be excruciatingly handy at other times, like hunting down a particular creature or creature type in a zone.

I have 39 out of 40 tomes and I am not sure what the title is of the last remaining one, and I can't remember all their names, so I must pick up every tome I come across and see if I already have it and then toss it if I do.

I've mentioned before, but I'd really like to see an indication on the ALT tip to indicate whether you have the book or not. Like, if you've got it the highlight text could be red or just say something like '<book title> - Already have this book'.

I don't know if this is a bug or not: I have come across items that are artifacts or unique that have the same name, all the same attributes, except their DPS varies. Oh, same for sets. I think I have two Raven's Cloaks or something. Do you want to hear about these? I could send a list if you do. I would think that unique items should... well.. unique. Same for sets, no especially for a set. It kind of invalidates the storyline a bit psychologically.

This is intended behavior. There's a post somewhere where I asked about that :) As for the different armor or damage values, this is because the items are random. The magic bonuses on artifacts etc are consistent, but the base armor and damage values are still randomized within a range. Which means for items with high %-bonuses you can get wildly different armor and damage values. No two are made alike. ;)

Shadow
07-25-2008, 10:44 AM
Does it help to gamble with a treasure finding elixir or no? I think I've only won once and it wasn't that great.

No, it doesn't help any.

I have 39 out of 40 tomes and I am not sure what the title is of the last remaining one, and I can't remember all their names, so I must pick up every tome I come across and see if I already have it and then toss it if I do. If I could hover over its empty slot to get its name then I would know what tome I'm looking for. What do you think?

That's a good idea. I'm not sure how feasible it is off hand though. I'll look at it though.

sss4r
07-27-2008, 07:38 PM
Shows you all (and I mean all, even hidden lurkers) actors on the screen. It's like ALT for creatures. It gets pretty cluttered sometimes, but it can be excruciatingly handy at other times, like hunting down a particular creature or creature type in a zone.

Thank you for the explanation!

*Calls Steve over here* Steve, this don't work on my Mac.

Pressing control does nothing, unless I press M for the map; then, when I hold down CTRL, I see the boxes (one for my rogue, and presumably others for creatures if there were any in the view right now).

And again, pressing H does nothing, either (when the text boxes say to press H for a description, such as when I have selected a guard).

sss4r
07-27-2008, 07:48 PM
I can easily bump up specific items to make them stronger if people think they are too weak, but it's much easier to work with specific items than an entire class of items. So let me know specific items you think are too weak.

Here's a scenario: I like Raven's Tunic, but it'd be more fun (it's a game after all) if there were more incentive or greater reward for collecting or wearing other items in the set by having better attributes when combined. I could throw on Raven's Cloak and Raven's Whatever, but the yellow items I have now are greater, and +30 lightning resistance just isn't going to make up for the difference. Would you consider something like +30 intelligence instead? Or why not +30 intel and +30 resistance? In other words, more magic? The sets and the way they tie into the storyline is really neat, but right now they're kind of overshadowed.....

krozman
07-27-2008, 11:53 PM
+30 intelligence is mudflation at its finest. Why not make a chance for complete invulerability while your'e at it!

Shadow
07-28-2008, 12:03 PM
Pressing control does nothing, unless I press M for the map; then, when I hold down CTRL, I see the boxes (one for my rogue, and presumably others for creatures if there were any in the view right now).

And again, pressing H does nothing, either (when the text boxes say to press H for a description, such as when I have selected a guard).

Weird. I just checked and both of these work fine for me. Is anyone else having this problem on their Mac?

Skarecreau
07-28-2008, 02:26 PM
I use a Mac and those commands seem to work just fine for me...

sss4r
07-28-2008, 05:27 PM
hrm.... i appear to be at a disadvantage!

trying to see what might be different:

i'm running leopard 10.5.4
i use one of the new aluminum keyboards
running at 1920x1200 resolution
intel processor, not powerpc

don't see why most or any of these would make much difference. i'll check my keybinds. but it's just very weird that it works when the map is up but not any other time. does control do its thing when you have your map (m) open?

Skarecreau
07-28-2008, 07:04 PM
hrm.... i appear to be at a disadvantage!

trying to see what might be different:

i'm running leopard 10.5.4
i use one of the new aluminum keyboards
running at 1920x1200 resolution
intel processor, not powerpc

don't see why most or any of these would make much difference. i'll check my keybinds. but it's just very weird that it works when the map is up but not any other time. does control do its thing when you have your map (m) open?

Ctrl works for me whether or not the map is open. I always keep the mini-map (tab) up...perhaps that has something to do with it?

I'm also running 10.5.4 on an Intel Mac, so that rules that part out...

sss4r
07-28-2008, 07:12 PM
Ctrl works for me whether or not the map is open. I always keep the mini-map (tab) up...perhaps that has something to do with it?

I'm also running 10.5.4 on an Intel Mac, so that rules that part out...

thanks, all the info i can get the better...