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sss4r
07-26-2008, 08:10 PM
Steve, I've been encountering fairly frequent crashes with DoP. Seems more stable on PPC than Intel. I've been submitting the reports to Apple but do not know if you receive them. I am going to paste a partial report below FYI. To work around this, when is the game automatically saved--does opening a gate auto-save? Thanks.

Process: RPG [844]
Path: /Applications/Depths of Peril/DepthsOfPeril.app/Contents/MacOS/RPG
Identifier: com.Soldak.DepthsOfPeril
Version: ??? (Version 1.011)
Code Type: X86 (Native)
Parent Process: launchd [72]

Date/Time: 2008-07-26 19:05:24.162 -0400
OS Version: Mac OS X 10.5.4 (9E17)
Report Version: 6

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 0

Thread 0 Crashed:
0 libSystem.B.dylib 0x92682b9e __kill + 10
1 libSystem.B.dylib 0x926f9ec2 raise + 26
2 libSystem.B.dylib 0x9270947f abort + 73
3 com.Soldak.DepthsOfPeril 0x0020244d 0x1000 + 2102349
4 com.Soldak.DepthsOfPeril 0x001aa65c std::vector<Faction*, std::allocator<Faction*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<Faction**, std::vector<Faction*, std::allocator<Faction*> > >, Faction* const&) + 9294
5 com.Soldak.DepthsOfPeril 0x001bb6d3 std::vector<Faction*, std::allocator<Faction*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<Faction**, std::vector<Faction*, std::allocator<Faction*> > >, Faction* const&) + 79045
6 com.Soldak.DepthsOfPeril 0x001fc6d8 std::vector<Front*, std::allocator<Front*> >::_M_fill_insert(__gnu_cxx::__normal_iterator<Front**, std::vector<Front*, std::allocator<Front*> > >, unsigned long, Front* const&) + 6916
7 com.Soldak.DepthsOfPeril 0x001fdc38 std::vector<ClientData*, std::allocator<ClientData*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<ClientData**, std::vector<ClientData*, std::allocator<ClientData*> > >, ClientData* const&) + 4342
8 com.apple.CoreFoundation 0x93637b45 CFRunLoopRunSpecific + 4469
9 com.apple.CoreFoundation 0x93637cf8 CFRunLoopRunInMode + 88
10 com.apple.HIToolbox 0x920a8da4 RunCurrentEventLoopInMode + 283
11 com.apple.HIToolbox 0x920a8af6 ReceiveNextEventCommon + 175
12 com.apple.HIToolbox 0x921075f2 _AcquireNextEvent + 58
13 com.apple.HIToolbox 0x92105d4f RunApplicationEventLoop + 207
14 com.Soldak.DepthsOfPeril 0x00003197 0x1000 + 8599
15 com.Soldak.DepthsOfPeril 0x000029f2 0x1000 + 6642
16 com.Soldak.DepthsOfPeril 0x00002919 0x1000 + 6425

Thread 1:
0 libSystem.B.dylib 0x926145c6 mach_wait_until + 10
1 libSystem.B.dylib 0x9268c1e5 nanosleep + 314
2 libSystem.B.dylib 0x9268c0a5 usleep + 61
3 com.Soldak.DepthsOfPeril 0x0005145b std::_List_base<String, std::allocator<String> >::_M_clear() + 10551
4 com.Soldak.DepthsOfPeril 0x00051499 std::_List_base<String, std::allocator<String> >::_M_clear() + 10613
5 libSystem.B.dylib 0x926456f5 _pthread_start + 321
6 libSystem.B.dylib 0x926455b2 thread_start + 34

Thread 2:
0 libSystem.B.dylib 0x9261b68e __semwait_signal + 10
1 libSystem.B.dylib 0x9264636d pthread_cond_wait$UNIX2003 + 73
2 libGLProgrammability.dylib 0x9398d432 glvmDoWork + 162
3 libSystem.B.dylib 0x926456f5 _pthread_start + 321
4 libSystem.B.dylib 0x926455b2 thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x926144a6 mach_msg_trap + 10
1 libSystem.B.dylib 0x9261bc9c mach_msg + 72
2 com.apple.CoreFoundation 0x936370ce CFRunLoopRunSpecific + 1790
3 com.apple.CoreFoundation 0x93637cf8 CFRunLoopRunInMode + 88
4 com.apple.audio.CoreAudio 0x90b41464 HALRunLoop::OwnThread(void*) + 160
5 com.apple.audio.CoreAudio 0x90b41300 CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x926456f5 _pthread_start + 321
7 libSystem.B.dylib 0x926455b2 thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x92614506 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x9264684f _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x926480d3 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x90b50a47 CAGuard::WaitFor(unsigned long long) + 213
4 com.apple.audio.CoreAudio 0x90b52602 CAGuard::WaitUntil(unsigned long long) + 70
5 com.apple.audio.CoreAudio 0x90b50da7 HP_IOThread::WorkLoop() + 759
6 com.apple.audio.CoreAudio 0x90b50aab HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x90b41300 CAPThread::Entry(CAPThread*) + 96
8 libSystem.B.dylib 0x926456f5 _pthread_start + 321
9 libSystem.B.dylib 0x926455b2 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x9270943f ecx: 0xbffff20c edx: 0x92682b9e
edi: 0x00b5a6a4 esi: 0xa02fa578 ebp: 0xbffff228 esp: 0xbffff20c
ss: 0x0000001f efl: 0x00000282 eip: 0x92682b9e cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x222e4000

Model: iMac7,1, BootROM IM71.007A.B03, 2 processors, Intel Core 2 Duo, 2.4 GHz, 4 GB
Graphics: kHW_ATIr600M76Item, ATI,RadeonHD2600, spdisplays_pcie_device, 256 MB
Memory Module: BANK 0/DIMM0, 2 GB, DDR2 SDRAM, 667 MHz
Memory Module: BANK 1/DIMM1, 2 GB, DDR2 SDRAM, 667 MHz
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x88), Broadcom BCM43xx 1.0 (4.170.46.9)
Bluetooth: Version 2.1.0f17, 2 service, 1 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: WDC WD3200AAJS-40RYA0, 298.09 GB
Parallel ATA Device: OPTIARC DVD RW AD-5630A
USB Device: Built-in iSight, Apple Inc., high_speed, 500 mA
USB Device: Keyboard Hub, Apple, Inc., high_speed, 500 mA
USB Device: USB-PS/2 Optical Mouse, B16_b_02, low_speed, 100 mA
USB Device: Apple Keyboard, Apple, Inc, low_speed, 100 mA
USB Device: USB to Serial-ATA bridge, Sunplus Technology Inc., high_speed, 500 mA
USB Device: IR Receiver, Apple Computer, Inc., low_speed, 500 mA
USB Device: Bluetooth USB Host Controller, Apple, Inc., full_speed, 500 mA

Shadow
07-28-2008, 12:06 PM
No, I don't see anything that you submit to Apple.

Hopefully the patch, that should come out later today, will fix this.