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View Full Version : are you thinking about buying Drox Operative?


eidolad
09-20-2012, 04:02 PM
This is for the saavy customer that checks the game's forum before buying:

After about 12 hours of playing time I can assert that the beta is already an addictive game in its own right.

I'm trying to think of a more successfully implemented space action-rpg than Drox...and can't think of one.

You might enjoy a trick I learned last night:

1. install fighter component. spawn 5 fighters

2. replace above component with interceptor component, spawn 5 interceptors

Now you have 10 total escorts...

There was an earlier thread in the Drox Operative beta forum that also mentions this and discusses whether it is an exploit. Not so, say some people, pointing out that there are area effect weapons that appear in the higher player levels that zap fighters pretty effectively. Not to mention the pain the arse of having to spawn/manage all of those escorts.

Moonshine Fox
09-21-2012, 04:20 AM
You can also check this post (http://soldak.com/forums/showthread.php?t=5244).

Amberjoy
09-21-2012, 04:43 PM
Nope. :) But I sure am enjoying all the discussions. The game is way too complicated and stressing for my ol' brain to comprehend/follow and hard on my wrists. I only go so far in Din's Curse for the same reason. I like turn-based games best where I can relax, think and plan without worry about being wiped out by traps, bombs and dark agents. :)

eidolad
09-22-2012, 07:11 AM
Sure np...I thought exactly the same thing about X3 until finally I just said heck with it and dived in. 3 weeks later I realized I played an entire big vacation away:)

I've only played to level 30 so far so the following is really just rookie talk:

Regarding the rushed feeling, complication, and moderate to high response/reflexes/clicking required:

a. the pause button works just fine (at least in single player)...i've sometimes used it to take a breather...should allow a careful gamer to pause and consider as needed.

it can be sort of a turn-based game *since you can map the Pause button to a convenient key and engage it at will*

launch a weapon, conduct trading, gobble a "health potion", calmly manage inventory or consider the Race relations etc. before beginning time again

b. look at that cloud of enemies...which should i attack?

- I might suggest trying to play using fighters, and area effect weapons like the tasty EMP. I have a dual emp/drakk carrier that doesn't take much in-battle micro-management except for the launching of fighters/swapping of fighter components to replenish the mixed squadron.

- miner-49er: another solution is to gather a big group of enemies behind your human ship and given them a pair or three of mines/bombs: no targeting issues, just swoopy piloting and fair timing.

c. do all those factions on the Relationships screen look complicated?

...heck with it...just play the action game and pick the first race(s) that occupy your first system to be your friend and do quests for them. So long as they also pick friends and get stronger...you can keep on trucking. Then once they have a buddy...start doing quests for the buddy.

cheesy way to getting a friend: draw neutral ships back towards a planet and then help kill them in close orbit. oh what a great Operative! thanks for getting my colony ship toasted by that missile! let's sign a non-aggression pack immediately.

First friend going to get trashed? Time to find another friend. The one time I tried to stay "loyal" to my first friend (whom I rushed to Alliance with before meeting any other races)...we immediately ran into a 3-race hostile cluster...then it was 17 real life hours of fighting retreat before my ally perished and I was left alone in the universe. Still was one of the best, gripping, game experiences in recent years.

d. the tons of clicking...argh. I got a good case of mouse wrist from years of playing the Diablo II game...the resolution was switching to the Evoluent Verticalmouse 4. While not as precise as a normal mouse..it has taken a ton off the wrist stress.

Amberjoy
09-22-2012, 04:52 PM
d. the tons of clicking...argh. I got a good case of mouse wrist from years of playing the Diablo II game...the resolution was switching to the Evoluent Verticalmouse 4. While not as precise as a normal mouse..it has taken a ton off the wrist stress.

:eek: Never heard of such a thing. I'll ask my son. He's the tech in the house. :) Have to wait till next Tuesday to get a cable to the pictures he took of the Shuttle pass by (Sacramento CA. yesterday) can be taken off the camera (Samsung) and put on my computer. I heard it go over but couldn't get out to see it. I did see one of the pics in the view finder thingie. :) And of course saw all the coverage on tv. Cool! :)

Bluddy
09-22-2012, 09:39 PM
Nope. :) But I sure am enjoying all the discussions. The game is way too complicated and stressing for my ol' brain to comprehend/follow and hard on my wrists. I only go so far in Din's Curse for the same reason. I like turn-based games best where I can relax, think and plan without worry about being wiped out by traps, bombs and dark agents. :)

I would say that Drox is a lot less stressful than both DC and DoP for the following reasons:

1. It takes you much longer to die. Since items, structure, armor and shields all take damage before you expire, there's plenty of time to react.
2. Most of the action is on 'autopilot'. You fly through space, and there's rarely a need to click on enemies -- pressing numbers will auto-target enemies.
3. There's rarely a rush to do stuff. Quests that are lost are generally not a huge deal. You can learn to ignore most quests and just look for the stuff you want to do. Once I learned to do this, the onslaught of quests became much more manageable.
4. Every planet is like a vendor from DC. As you go from planet to planet, you recharge every time. This means you don't have to survive for very long before your next respite.
5. Bosses seem pretty easy to take on, at least in the first 2 difficulty levels (which are the ones I've played through).

So if you had difficulty with game speed in DC and DoP, I think Drox should be much more manageable.

eidolad
09-22-2012, 10:20 PM
http://www.evoluent.com these suckers ain't cheap but I bought mine here: http://www.thehumansolution.com/evoluent.html

Yes here in Virginia the space shuttle flying around was a really big deal. What was sad was the Florida workers who spent literally decades working on the Big Bird...and now it is gone.

Whoops that's off topic...returning to regularly scheduled programming:

More on pacing:

At a "normal" pace with more than 6 species...the rate of events can get bewildering.

So when creating a game instance: set the game events pace to slow or very slow.

Agree with previous post, it is harder to die:

a) those "potions" are really strong and one dose will refill the shield, armor, or energy, respectively

b) got a mad huge posse after you? drop a mine and many will peel off to avoid the boom.

c) it's open space and not a cramped corridor...just swoop around and avoid any space "traps" and exit stage up/down/left/right, but *towards explored space* in the map. Escaping into unexplored space is a recipe for doom.

d) start a game instance that is below your character below (but not too low that you get no XP). Like: a level 20 universe and you are level 22.

Those self-destruct modules are my main concern. Wish I had a detector that would alarm me when I fly near an enemy that has one.

caldazar
09-22-2012, 10:55 PM
For me it was a no-brainer. I bought it shortly after it was available to pre-order :)

Amberjoy
09-23-2012, 04:43 PM
Humm...Keep talking, your beginning to pursuade me. :)

Castruccio
09-23-2012, 05:54 PM
In my opinion, this is the slowest Soldak game there is. The move speed of the ships is slow enough that it is very difficult to get overwhelmed. In fact, I wish the move speed was much faster but you might like it perfectly well Amberjoy.

eidolad
09-24-2012, 04:42 PM
Drox Operative is also a lot less click-crazy than other action-RPGs...use WASD keys to fly around, and as Bluddy mentioned: autotargeting selects enemies and you just hit the key assigned to attack.

After a weekend bouncing between Drox Operative and Torchlight II (yes, what a great year for pc gaming) I can say that Drox Operative is must less stressful on the ol' index finger.

cacodaemon
09-25-2012, 03:53 PM
I am thinking about getting it but I tend to wait for demo's just to make sure ;)

Moonshine Fox
09-26-2012, 04:19 PM
Drox Operative is also a lot less click-crazy than other action-RPGs...use WASD keys to fly around, and as Bluddy mentioned: autotargeting selects enemies and you just hit the key assigned to attack.

After a weekend bouncing between Drox Operative and Torchlight II (yes, what a great year for pc gaming) I can say that Drox Operative is must less stressful on the ol' index finger.This is much agreed :P TL2 is great though. I was impressed with how it managed to catch that ol' lootgrinding feeling from Diablo 1 and 2. I'm having tons of fun with it.

Drox is a much different game, with a much more "set goal" than TL2. Drox and FTL feels quite similar, in that respect.

Shadow
09-26-2012, 06:01 PM
I am thinking about getting it but I tend to wait for demo's just to make sure ;)

We will eventually have a demo btw.

trjp
10-02-2012, 09:45 PM
I've been hovering over the 'buy' button for a while now, but I've made a resolution not to get involved with any more Betas, because the process of bug chasing and resetting saves and losing stuff tends to spoil the final 'experience' of the game...

With that in mind, I'm wondering if you have a rough idea of when Drox Op. will be 'done' - I'm not thinking of an exact date but a ballpark of "sometime this year" or "probably Spring 2013" or whatever?

I realise it's lovely to take the "it will be done when it's done" approach ((C) Blizzard) but once I hit 'Buy' I'll only get dragged into it and after some games I've pre-purchased/Beta'ed ran on and on and on (one is approaching 2 YEARS in Beta)...

PixelLord
10-03-2012, 10:16 AM
I've been hovering over the 'buy' button for a while now, but I've made a resolution not to get involved with any more Betas, because the process of bug chasing and resetting saves and losing stuff tends to spoil the final 'experience' of the game...

With that in mind, I'm wondering if you have a rough idea of when Drox Op. will be 'done' - I'm not thinking of an exact date but a ballpark of "sometime this year" or "probably Spring 2013" or whatever?

I realise it's lovely to take the "it will be done when it's done" approach ((C) Blizzard) but once I hit 'Buy' I'll only get dragged into it and after some games I've pre-purchased/Beta'ed ran on and on and on (one is approaching 2 YEARS in Beta)...

My best guess is that it won't be long now. Possibly by the end of this month and definitely before Christmas. Don't hold me to that though. Shadow has a better idea of how far along Drox is and makes the final decision regarding when to release the game.

trjp
10-04-2012, 11:38 AM
My best guess is that it won't be long now. Possibly by the end of this month and definitely before Christmas. Don't hold me to that though. Shadow has a better idea of how far along Drox is and makes the final decision regarding when to release the game.

Thanks for that - it's good to know it's close-ish at least.

If you compare it to something like Desktop Dungeons (in paid-Beta for 15 months now!?) or Infect Planet (similar timeframe) that's positively 'imminent' :)

Shadow
10-04-2012, 12:51 PM
It's taken longer than I would like so far, so we could never do 15 months. :)

Sedlex
10-07-2012, 10:06 AM
Buy it.

NOW.

Seriously, the game is, for all practical purposes, in a state which most developers would be happy to call "finished". Soldak & Co are doing an awesome job of polishing it up at this point. There's nothing in the current state that diminishes my enjoyment of this game.

Buy it.

NOW.

franck1813
10-15-2012, 01:39 PM
Buy it.

NOW.

Seriously, the game is, for all practical purposes, in a state which most developers would be happy to call "finished". Soldak & Co are doing an awesome job of polishing it up at this point. There's nothing in the current state that diminishes my enjoyment of this game.

Buy it.

NOW.

agree
this game is so fun and deep. my first party took me 9h for a victory and around 100 quests to complete it . i had great fun playing it and hope it will come to steam when it will be out of the beta stage - its a must have.

Kordanor
10-16-2012, 07:53 AM
With your first "party" you mean playthrough I guess?
Is there any way to make the game longer (bigger universe, slower progress or similar)?

To answer the thread-question whether I'd buy the game or not:

It depends on whether it looks great or not (my current opinion is, that it does), it depends on the price (as a rule of thumb I go for 1 per hour of playing a game having fun, so e.g. I'd never pay 50 for a 5h campaign in a AAA title) and whether it's on steam or not. I want all my games together on Steam and not on various different internet platforms. I might make an exception if a game costs below 10.

PixelLord
10-16-2012, 01:38 PM
With your first "party" you mean playthrough I guess?
Is there any way to make the game longer (bigger universe, slower progress or similar)?

You can choose sector size settings when you start a new ship (or any sector) from tiny to huge (and I DO mean HUGE!). You also have game pace settings that range form Very Slow Pace (which should give a reasonably long game) to Very Fast Pace. But please keep in mind that playing a Huge Sector on Very Slow Pace might take many days to complete, but I've not personally tried these settings with all the win conditions, so don't hold me to that. Also, on some machines a huge sector might result in slowdowns as the game progresses, and different alien races might be harder to discover since they will be spread out over such a large area. Personally I play only tiny or small sectors which I can usually win in several hours. I can always start a new sector and play on.

To answer the thread-question whether I'd buy the game or not:

It depends on whether it looks great or not (my current opinion is, that it does), it depends on the price (as a rule of thumb I go for 1€ per hour of playing a game having fun, so e.g. I'd never pay 50€ for a 5h campaign in a AAA title) and whether it's on steam or not. I want all my games together on Steam and not on various different internet platforms. I might make an exception if a game costs below 10€.

The game has great replay value. So even if you play tiny sectors and win a sector in a few hours, the next sector will be different. Every sector will be different each time. As your ship advances to higher levels, the equipment you can use will also be different as well.

The plan is to eventually get Drox Operative on Steam. Hopefully it won't take as long to get it on Steam as Din's Curse did.

franck1813
10-16-2012, 05:37 PM
hi
i played with default setings ;)
and it was very very fun . i am now level 20 on my second univers .
There is a nice video made from the owner of spacegame junky web site,may be it can help you to decide if you can like it or not.
it have a great replay like all soldak's game ,its a great sandbox sci-fi game.

Gir
11-12-2012, 03:51 PM
As an owner of all the other Soldak games, I just picked it up on Friday.

I LIKE IT! I have to admit that the aspects brought forward from the other games (civ management especially) make perfect sense here, probably even more so than elsewhere. Sometimes getting my ship to actually move (don't just sit there and take that!) is a little wonky, but w/e.

I'm still a lowbie, so there's really nothing more terrifying than trying to outrun a stack of missiles. My current savegame has me allied with the stronger of the two remaining civs, while the other civ (three jumps away) has significantly more advanced tech -- so it's slow-going.

Very cool, though. You guys have outdone yourselves again!

abomination5
11-12-2012, 04:48 PM
Just got the game on Friday as well. I got a ton of hours out of Din's Curse, but for some reason I was initially skeptical about Drox. After spending some time with the demo, my original skepticism quickly faded. It carries over most of the things that Din's did right but with the added complexity of faction relationships. I'm sure I'll be playing this one for a while.

Mad_Irishman
11-14-2012, 03:24 PM
I myself just bought the game on Tuesday the 14th of November and I'm blown away. I would have never thought a top down space game would be so much fun. I posted about this earlier, but a mod has not approved it, is there mining in game? If not would it be something that could be added or would it ruin the feel.

Anyway, great game, keep up the good work developers.

-Ian

eidolad
11-15-2012, 11:50 PM
wrote the below then saw that you double-posted same ? in another thread and this was answered by shadow

I've seen some rare mine-able rocks but they are a very minor part of the game. I think the more significant rocks are those pesky planet-sized comets that decide they would like to cozy up to an inhabited planet (quest).

Could mining be added? Sure, but look at all the "goody huts" and loot already in the game. Would be just another "space derelict" but rock shaped to me.

Perhaps something along the lines of Space Pirates and Zombies "incoming comet" missions that you can blow into pieces of comet (to avoid/shoot) and data (loot to pick up)?

I also liked the Space Rangers 2 asteroid mechanic where they gravity-swooped around the system and you could blast them, dodge them, ignore them etc. And even be rewarded (or ridiculed) for cleaning up "space garbage".

Foxwarrior
11-21-2012, 10:12 PM
This seems like a good place to put a review about the game from the perspective of having only played the demo:

The interaction between action RPG and 4X game is positively fascinating. However, the action RPG part itself has a way to go before it becomes impressive: playing a thrusters/gun(s)/shields ship is less tactically stimulating than playing a character with only passives in Diablo 2 (it seems like a good comparison, given the nature of demos). Playing a mines-only ship is actually rather exciting, but combat should be interesting even without a gimmicky build.

There are a couple of elements you could explore in order to make combats much more fun:


Terrain: Yeah, sure, it's in space, but aside from dodging the occasional mysterious mine, or retreating to a friendly planet, there's not much that thinking about which way to run at full speed does for you. Asteroid fields with actually painful asteroids, slingshotting with gravity, short-distance wormholes, and more could really give you a reason to do something other than run in a straight line, run in a circle, or stay still.
Enemy Types: Most enemies chase you at or slightly below the speed limit, and shoot you constantly with ranged weapons. Simply having the enemies use the same wide range of builds that players can design would go a long way, although letting some of the smaller ships fly faster than 200 would keep maximum speed player builds from being so simple to use. A couple of different AI patterns, like flanking or sometimes running away, would be great.


It would be nice if the empires didn't offer fetch quests that didn't cross through enemy territory; all quests matter strategically so not taking them is sometimes a bad idea, but they don't have much in the way of excitement value, and the empires should be able to trust their unarmed transports for some things.

The final quest reward for getting four empires to ally together was not worth the amount of money I spent on positive rumors for the last pair; a quest reward-only slot could help with that.

CautiousChaos
12-04-2012, 10:19 AM
After a weekend bouncing between Drox Operative and Torchlight II (yes, what a great year for pc gaming) I can say that Drox Operative is must less stressful on the ol' index finger.

That's the funny thing with me - I'm getting major index finger strain. I keep pressing down harder and harder to get my ship to magically move faster. Maybe after engine upgrades I'll be a bit more nimble and this won't be a problem...


-cc

PixelLord
12-04-2012, 12:26 PM
That's the funny thing with me - I'm getting major index finger strain. I keep pressing down harder and harder to get my ship to magically move faster. Maybe after engine upgrades I'll be a bit more nimble and this won't be a problem...

CautiosChaos, you really need to try using another way to fly around. Try the "Method 1" on this help page:

http://www.stephenhornback.com/id98.html

Your index finger will thank you! :)

Roswitha
12-04-2012, 06:09 PM
CautiousChaos, you really need to try using another way to fly around. Try the "Method 1" on this help page:

http://www.stephenhornback.com/id98.html

Your index finger will thank you! :)

I have a slightly different method. In addition to selecting the options mentioned, I deselect Thruster Disengage. I don't like to stop to look at anomalies and such. I fly close enough to activate them and keep on flying. If I need to stop for some reason, I push W or S.

(PS. Desireable should be desirable, and agvantages should be advantages.)

We now return you to your regularly scheduled thread. :)

PixelLord
12-04-2012, 06:21 PM
I have a slightly different method. In addition to selecting the options mentioned, I deselect Thruster Disengage. I don't like to stop to look at anomalies and such. I fly close enough to activate them and keep on flying. If I need to stop for some reason, I push W or S.

(PS. Desireable should be desirable, and agvantages should be advantages.)

We now return you to your regularly scheduled thread. :)

I never even tried that. Much better! It's how I'll be getting around from now on. :)

Time to go edit my help site again.