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Search: Posts Made By: Bluddy
Forum: Drox Operative 2 Today, 02:50 PM
Replies: 1
Views: 18
Posted By Bluddy
I should supplement this by saying that it's a...

I should supplement this by saying that it's a *lot* more fun to play with the controller than with the M&K (the vibration on getting hit alone is worthwhile), so making these controls really shine...
Forum: Drox Operative 2 Today, 02:25 PM
Replies: 1
Views: 18
Posted By Bluddy
Feedback on gamepad controls

I just tested out the gamepad controls, and they've improved significantly. A lot of very good work here!

However, I also think there's room for improvement:

* The right stick shooting immediately...
Forum: Drox Operative 2 Yesterday, 04:51 PM
Replies: 3
Views: 166
Posted By Bluddy
Thinking about it some more, I think the effects...

Thinking about it some more, I think the effects should be scaled:

* If a race has 10 planets and you have spies on 5 of them, a rumor is 50% effective, etc.
* Sabotage is not scaled if you have a...
Forum: Drox Operative 2 Yesterday, 01:31 AM
Replies: 57
Views: 15,222
Posted By Bluddy
Visually, I don't know what's planned, but the...

Visually, I don't know what's planned, but the buttons of different sizes don't look good. The buttons look much better as they did in Drox 1, with a uniform size.
Forum: Drox Operative 2 11-22-2020, 11:28 PM
Replies: 0
Views: 50
Posted By Bluddy
Customized Planets

I think I've mentioned this idea before, but I just had a few thoughts and wanted to flesh it out, as it could be a neat addition.

When a race is small (<5 planets), all the planets are basically...
Forum: Drox Operative 2 11-22-2020, 11:59 AM
Replies: 3
Views: 166
Posted By Bluddy
Very cool! Suggestion for the current...

Very cool!

Suggestion for the current implementation (if I understand it correctly):

Rumor is the one thing that applies to the entire race regardless of how big they are (I guess espionage too,...
Forum: Drox Operative 2 09-23-2020, 11:38 PM
Replies: 1
Views: 587
Posted By Bluddy
My advice for full gamepad controls: * Have just...

My advice for full gamepad controls:

* Have just one button for menus, going directly to quests. From that button, Left shift and Right shift take you to all other full-screen menus (relations,...
Forum: Linux 08-29-2020, 10:16 PM
Replies: 6
Views: 3,771
Posted By Bluddy
Drox 1 and 2 have very low requirements, so even...

Drox 1 and 2 have very low requirements, so even if they're less efficient on Linux, you won't feel it. A better comparison is using Din's Legacy and comparing the native version to a Proton one.
Forum: Linux 08-28-2020, 02:37 PM
Replies: 6
Views: 3,771
Posted By Bluddy
In 99% of cases, you'll get better performance...

In 99% of cases, you'll get better performance from Wine than from native Linux game releases. This is because most companies don't know how to program for Linux (the same applies to Macs). The...
Forum: Drox Operative 2 08-24-2020, 06:07 PM
Replies: 0
Views: 854
Posted By Bluddy
Planets and moons

One of the current issues is the number of planets. There still isn't a good way to take out a huge race, but here I want to address moons.

A moon is currently just another planet. This is a...
Forum: Drox Operative 2 08-24-2020, 06:01 PM
Replies: 57
Views: 15,222
Posted By Bluddy
Some more ideas to differentiate Drox 2: -...

Some more ideas to differentiate Drox 2:

- Populations and ground combat: in Master of Orion, ground combat is a separate layer. Races could conquer each other, first destroying their ships and...
Forum: Drox Operative 2 08-21-2020, 08:22 PM
Replies: 2
Views: 1,388
Posted By Bluddy
Nice job! The design looks great in general. My...

Nice job! The design looks great in general.

My concern about the general tree vs the race-specific one still holds: the general tree seem better on average than the race-specific trees. I still...
Forum: Drox Operative 2 08-19-2020, 08:10 PM
Replies: 57
Views: 15,222
Posted By Bluddy
- The old races should have no extra animus...

- The old races should have no extra animus towards the new ones. It's enough that they have different philosophies. Otherwise, you end up with the old races always at war against the new races,...
Forum: Drox Operative 2 08-14-2020, 12:16 AM
Replies: 18
Sticky: Todo list
Views: 5,621
Posted By Bluddy
How would that work with regard to worlds? Since...

How would that work with regard to worlds? Since races emerging are specific to a world (I think), does that mean you have to choose a world before choosing the race?
Forum: Drox Operative 2 08-13-2020, 05:15 PM
Replies: 18
Sticky: Todo list
Views: 5,621
Posted By Bluddy
OK good to see you're aware of these...

OK good to see you're aware of these concerns.

In terms of build per race, moving the weapon-boosting skills into specific trees doesn't necessarily cancel out other possible builds, and they're...
Forum: Drox Operative 2 08-12-2020, 03:52 PM
Replies: 18
Sticky: Todo list
Views: 5,621
Posted By Bluddy
I'm concerned about the generic tree skills. The...

I'm concerned about the generic tree skills. The idea is supposed to be that every race ship plays differently due to these skill trees. The generic skill tree plays against that, causing uniformity....
Forum: Drox Operative 2 08-09-2020, 12:51 AM
Replies: 18
Sticky: Todo list
Views: 5,621
Posted By Bluddy
Would be nice to have a Hacking skill tree...

Would be nice to have a Hacking skill tree (mostly Utopian but also possibly Fringe, Scavenger), as there's a lot of potential there, especially for rewiring stuff like bases, mines, and Legion ships...
Forum: Drox Operative 2 08-06-2020, 11:16 PM
Replies: 6
Views: 1,718
Posted By Bluddy
Added telekinesis for Cortex.

Added telekinesis for Cortex.
Forum: Drox Operative 2 08-03-2020, 12:18 PM
Replies: 6
Views: 1,718
Posted By Bluddy
Sounds like you're really allergic to...

Sounds like you're really allergic to exploration. I think if we can buy planet locations from friendly races, that takes care of that problem.

In general, I don't think the entire speed aspect of...
Forum: Drox Operative 2 08-02-2020, 12:59 AM
Replies: 6
Views: 1,718
Posted By Bluddy
Posted a bunch of new ideas for various races,...

Posted a bunch of new ideas for various races, particularly drakk.
Forum: Drox Operative 2 07-31-2020, 02:33 PM
Replies: 6
Views: 1,718
Posted By Bluddy
Race skills

This is a thread for race skill ideas. Feel free to suggest more stuff.

- Idea: crew members give you a single random skill from their race's skill tree when they reach a certain experience level....
Forum: Drox Operative 2 07-26-2020, 12:40 AM
Replies: 57
Views: 15,222
Posted By Bluddy
- One of the things I notice in Drox 2 is that...

- One of the things I notice in Drox 2 is that the light falloff seems very minor. Whether I'm right near the sun or at the edge of the system, the lighting on my ship is about the same. This is a...
Forum: News/Blog comments 07-16-2020, 03:10 PM
Replies: 1,807
Views: 746,378
Posted By Bluddy
Nice. I was going to suggest engine repairs only....

Nice. I was going to suggest engine repairs only. Good move.
Forum: Drox Operative 2 07-13-2020, 02:56 PM
Replies: 0
Views: 998
Posted By Bluddy
Spy Networks

Taking down or even slowing down large empires is still way too hard and expensive. We need a way that can scale to large empires, without requiring that you fly to every one of their planets to...
Forum: Drox Operative 2 07-13-2020, 02:35 PM
Replies: 57
Views: 15,222
Posted By Bluddy
- Exploring is still too much of a burden,...

- Exploring is still too much of a burden, especially with large sectors and many planets, when you want to get stuff done instead. Also, settled sectors should not require as much exploration as...
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