Talking globally, we may see three patterns in Soldak games:
1. Depths of Peril (settlement/population management)
2. Din's Curse (dungeon crawling)
3. Drox (fast-paced ARPG with touch of 4X).
Zombasite is mix of 1 and 2, Din's Legacy is mix of 2 and 3 (?). So, logically, Drox 2 should be a mix of 1 and 3, i.e. it should take even a heavier 4X aspect while keeping ARPG basics
Build your own space empire, develop your planets, conquer the other races' worlds, fight space battles and invade planets in ground battles, manage your fleet - while still keeping being a separate character with gear, skills and such.