Thread: Texture Mod
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Old 05-13-2019, 07:08 PM
Bluddy Bluddy is offline
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Join Date: Jan 2011
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Originally Posted by Bluddy View Post
That'd be great. I'd say the most bang for the buck would come from getting the shadow map code working well (this code can be translated to ARB programs)
BTW I think switching to glsl shouldn't be difficult. You can use the compatibility profile, which allows mixing and matching of old and new paradigms.
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