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  #61  
Old 02-26-2013, 11:03 AM
Arcatus Arcatus is offline
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I'll try and keep this short; Some are repeated from others as a thought they were good ideas.

1) Better loot sorting (icons and color coding)
2) Adjustable speed. 3 speeds forward, one (slow) speed in reverse. Top speed should consume energy. (and be over 200)
3) Less hidden stats / better stats descriptions. (Did any of you understand thrust without reading up on it on forums?)
4) Are those mobs space ships or space creatures? They look like ships, but are called creature names. Bad for immersion!
5) Cheap components should break. Would be interesting to choose between a powerful cheap missile that might break during normal operation, or less powerful exceptional that always work. (if you get an exceptional powerful one that is a no-brainer )
6) Anti mine weapons. Please.
7) Linked weapons - atleast if you equip more than one of the same type.
8) Increase hitpoints of planets. Significantly. They are way to easy to kill.
9) Different sectors - different race goals. Races's always (eventually) end up in wars against everyone - what if different races have different goals (i.e dryad would usually try to ally with everyone). To make things interesting goals would be slightly randomized, so you could run into a war-mongering dryad faction.
10) Slight effect on race relations depending on previous actions. If you always end up in wars with brutes that should have consequences. (but with a diminishing effect, so leave them alone for a sector or two and it's back to normal)

(ok, that wasn't so short afterall....)
Sorry if its TL;DR
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  #62  
Old 02-26-2013, 11:33 AM
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Shadow Shadow is offline
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4) Talons are space creatures.
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  #63  
Old 02-26-2013, 12:05 PM
Arcatus Arcatus is offline
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Quote:
Originally Posted by Shadow View Post
4) Talons are space creatures.
Awesome getting a reply from the developer in a few minutes.

Any chance you would consider removing the engine flair from them?
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  #64  
Old 02-26-2013, 12:44 PM
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Originally Posted by Arcatus View Post
Any chance you would consider removing the engine flair from them?
They might be a creature, but they still move in a similar manner.
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  #65  
Old 02-26-2013, 01:46 PM
Siveria Siveria is offline
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Quote:
Originally Posted by Shadow View Post
They might be a creature, but they still move in a similar manner.
http://www.youtube.com/watch?v=hO7573lphqI Armada for dreamcast, loved that game, drox sort of reminds me of it but slower paced I guess? Also any plans to like.. fix the itemization? I shouldn't be able to find an item in the next tier thats way worse than one in the previous tier, you see this especally with cpu's and power plants. Talking the base power use/buff value only.
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  #66  
Old 02-26-2013, 05:05 PM
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Tyrax Lightning Tyrax Lightning is offline
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Quote:
Originally Posted by Arcatus View Post
I'll try and keep this short; Some are repeated from others as a thought they were good ideas.

1) Better loot sorting (icons and color coding)
2) Adjustable speed. 3 speeds forward, one (slow) speed in reverse. Top speed should consume energy. (and be over 200)
3) Less hidden stats / better stats descriptions. (Did any of you understand thrust without reading up on it on forums?)
4) Are those mobs space ships or space creatures? They look like ships, but are called creature names. Bad for immersion!
5) Cheap components should break. Would be interesting to choose between a powerful cheap missile that might break during normal operation, or less powerful exceptional that always work. (if you get an exceptional powerful one that is a no-brainer )
6) Anti mine weapons. Please.
7) Linked weapons - atleast if you equip more than one of the same type.
8) Increase hitpoints of planets. Significantly. They are way to easy to kill.
9) Different sectors - different race goals. Races's always (eventually) end up in wars against everyone - what if different races have different goals (i.e dryad would usually try to ally with everyone). To make things interesting goals would be slightly randomized, so you could run into a war-mongering dryad faction.
10) Slight effect on race relations depending on previous actions. If you always end up in wars with brutes that should have consequences. (but with a diminishing effect, so leave them alone for a sector or two and it's back to normal)

(ok, that wasn't so short afterall....)
Sorry if its TL;DR
I agree with 1, 3, 6, 7, & 9.

As for Number 4, as best as I understand from reading Shipyard Info i've gathered as I play, is that many, if not all of the Monsters were created by the Dryad, who respect life, yet have no qualms about screwing around with it at the same time... Many Monsters were deemed failures, some were useful for awhile, then got Outmoded, some are offshoots of other Races like the Hive (Overlords) & Utopians (Talon), but all have the commonality of having adapted to life in the Space Wild & become Feral. Not a bad thing to keep in mind if ya ever have second thoughts about Warring & blowing up the Dryad... that they're no angels. (Especially consider shaking your Fist at the Dryad in anger when a Grape-Con Boss-ized Gleria 1 shots you with a sick strong Freeze Ray hit... even though the Gleria might not be one of the Dryad's works... I have trouble keeping all that info straight.)

Quote:
Originally Posted by Siveria View Post
http://www.youtube.com/watch?v=hO7573lphqI Armada for dreamcast, loved that game, drox sort of reminds me of it but slower paced I guess? Also any plans to like.. fix the itemization? I shouldn't be able to find an item in the next tier thats way worse than one in the previous tier, you see this especally with cpu's and power plants. Talking the base power use/buff value only.
Agreed... I facepalm every time I pickup a Elite/Artifact/Legendary Item with the EXACT SAME NAME & TIER of a Component I have equipped, & the already equipped Component of much more commonality has the superior Stat Power in it's Core Stat, like Power Plants & +Power Load, or Bombs & their Damage Range, etc...


New Idea: Those Bounty Hunters sure know how to be a threat to Drox Operatives... & they musta come from somewhere... I wonder... maybe the Drox were defeated in the great war between them & the Drox Operatives... but they might not quite have been destroyed...? They could be hiding in the deepest darkest shadows of Space plotting Revenge against the Drox Operatives... maybe the Bounty Hunters are/were secretly formed & funded by the Remnants of the Drox...? The hell with the fact that it's the Drox that fired the first shot & made the first offensive, not unlike Drakk being uncool to Drakk Clones, or Cortex being uncool to Telepaths, etc...

Last edited by Tyrax Lightning : 02-26-2013 at 05:07 PM. Reason: Added to Post.
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  #67  
Old 02-26-2013, 07:05 PM
Siveria Siveria is offline
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Quote:
Originally Posted by Tyrax Lightning View Post

Agreed... I facepalm every time I pickup a Elite/Artifact/Legendary Item with the EXACT SAME NAME & TIER of a Component I have equipped, & the already equipped Component of much more commonality has the superior Stat Power in it's Core Stat, like Power Plants & +Power Load, or Bombs & their Damage Range, etc...

Yeah its pretty funny even when you have a grey componnent that has better stats than a higher tier one with another name thats elite or better. I think its because whether its Elite etc doesn't effect the base stats, it just adds more modifiers. I was thinking maybe a main stat boost, by a % and a power needed reduction by a % based on its rarity, Mind you with how random item stats are (check a shop on a planet where they have like 10 of the same tier item and the stats vary wildy) You may still not get one thats better in base stats of a grey, unless they program it so that common and up[ have a higher chance of being on the higher end of its stat range, and a higher chance of it being on the low end of the power cost range(if the item has one).

The loot system is good, but I feel this could improve it. I'd also like to see the crew points, or command needed for ship upgrades to be either increased in the case of crew points, or maybe make it so every 5 command=new ship, you'll still need to upgrade your Thrust unless you wanna be slow as a snail. At my mains level it'd take 3 levels ups worth of crew points to get the next ship, I do feel that command is a fairly big waste of points though, it needs to do something other than just unlock new ships, maybe have command lower stat req's(Just the strcture/helm etc, leave the power cost alone) on all other gear by 0.3% per point and have it cap at maybe a 40% reduction? Since your getting better at knowing the hardware your using you figure out ways to cut corners or jury rig the hardware when installing that doesn't effect its output.
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  #68  
Old 02-26-2013, 10:39 PM
Cockbite Cockbite is offline
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Quote:
Originally Posted by McCormick View Post
Most wanted improvement:
A gold "+" symbol to indicate items whose "primary" attribute is better than what I have currently equipped.

When viewing items for sale at a planet/vendor, the green "+" symbol seems to indicate an item that is better than what you currently have equipped, and it seems to be based on a valuation of all the item's attributes.

More often than not I'm seeking an item whose primary attribute is better, while the green "+" marked items tend to have lower primary values and then some extra secondary values such as resistances, radar, find component %, etc.

One might go a step further and display a combined gold "+" overlaying a green "+" for items that are better overall & better in primary attribute.
The needs to be in the game now not a year from now. The current system is nearly useless when it's trying to tell me a shield is better because it has 5 resistance but only half of my current max shields value.
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  #69  
Old 02-27-2013, 01:53 AM
Excalibur Bane Excalibur Bane is offline
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Agreed. The current plus system is pretty damn useless. It goes for things with more attributes over items with a higher base value.
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  #70  
Old 02-27-2013, 11:25 AM
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Quote:
Originally Posted by Cockbite View Post
The needs to be in the game now not a year from now. The current system is nearly useless when it's trying to tell me a shield is better because it has 5 resistance but only half of my current max shields value.
You can do this now. There is a relatively new option that allows you to turn off the price comparison and then it will only compare base stats.
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