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#41
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![]() Just had a Thief come into town just before the last vendor died.
It looks like the thief won't appear unless a new vendor gets recruited, making it impossible to complete the game until then? |
#42
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![]() (haven't loaded the latest patch yet -- and didn't see these in the patch log)
1 - Some monster-statues make noise when attacked. I think. 2 - Cavern has town mod "Mushrooms" but all I see are crystals everywhere...they do obstruct vision. There are very few if any mushrooms on some of the levels, but not all of them. 3 - ___ has been killed. ___ was keeping the hordes out of control. (turned in quest) You win. -- seems to me that killing X if s/he were keeping the hordes under control should spawn some type of "get hordes under control" quest? At least I always expect that... 4 - The happiest person in town (happy 23) says the town is doomed?!? (and similar depressing messages) 5 - When my Demon Hunter uses Demonic Control on an Ice Trap Tower (and other towers) they follow me....sliding across the ground. Should that even be a valid target? 6 - Perhaps skill icons should be red (i.e. "no valid target") while the cooldown timer is ticking. It's hard to tell when there's a hairline of timeout left through the corner of your eye. 7 - Things NPCs can say: Explain the Town Lottery. Hope to win the lottery. Critters got into their food again! They like their new __donated item__. 8 - I like the SIMS-like NPC relationship building. Seeing them talk to each other is cool. 9 - How do you stop a fight in town? 1 person did something wrong, people started hating her, the weaponsmith attacked her and then killed her -- and I lose my reputation?!? Should I have attacked the weaponsmith? Or should I have helped him kill her? ![]() 10 - When the naughty townsperson died, their husband wasn't upset? 11 - I haven't had a chance to study this but my son said it looked like townsperson $ quest rewards are being rewarded to the townsperson NOT to the character. 12 - Lure: I can't walk through my own lure, and I can't target my lure with normal weapons/bows. Thank goodness my Immolation Trap can kill my lure, because I could end up trapped in a tight hall. I think we should be able to walk "through" them like we can other summons, rather than having to kill our own lure to get past it. It's a bloody ball of light! ![]() 13 - I couldn't solve a rescue quest until I realized a nearby Lightning Totem counted as a "monster nearby". ooooh what a scary dangerous monster! 14 - Someone in town was starving. I "Failed the Quest" (and lost reputation) because someone else in town paid it off. Shouldn't that just obsolete it? 15 - just a funny: After completing a town, the quest came up to collect a Lost Soul's vial of essence. "I don't really need any more vial of essence, I just really hate lost souls." Someone has a sense of humor.... |
#43
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#44
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![]() This is a bit of an issue with the NPC personality system. It wasn't really built for the happiness meter. Instead, NPCs are given personalities like pessimistic, optimistic, mean, nice, religious, superstitious, know-it-all, adventurous. These are set per NPC. I think pessimistic/optimistic and mean/nice should depend on the happiness level ie. they should be dynamic, while the other ones can be static per NPC.
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#45
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#46
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