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#1
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![]() Is it possible to mod in the steward/warmaster/apothecary trinity as part of the player's clan? I tried adding the npc archetypes and types and adding to the game / spawn system and town levels but I am not able to get them to spawn
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#2
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![]() I'm not sure that they will be compatible with all of the Zombasite changes, but you will probably also need to add
UseMainNpcQuestGivers 1 to BaseWorld in world.gdb
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#3
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![]() Yeah, you are right, they do not seem to appear no matter what. Oh well, Thank you Shadow!
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#4
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![]() Actually it did work! I was using addsTo when I should have been using overrides, the defaults are probably set already! Thanks!
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