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#21
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![]() I decided to create a table as you suggested.
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Stephen A. Hornback |
#22
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![]() seriously awesome...
for the stat-based class passives, could you add the values and stat required? i think the rogue skills are a bit pointless being there since they're all bought skills, but if you could add all the passive skills from each tree so players can quickly match up synergies.... ![]() |
#23
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![]() I have recently added some new informational things including Quest Information and a list of Reviews (links + quotes). Those two link subjects have been added to the the help site's main links group near the top of the page. http://www.stephenhornback.com/id71.html
If I missed anything, let me know. ![]()
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Stephen A. Hornback |
#24
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![]() "Once you enter the level where the meeting is occuring, leaving that level without completing that quest will result in failing that quest."
i didn't know that :O i don't think i've ever succeeded in one of those quests |
#25
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![]() Good stuff, PixelLord!
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#26
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![]() Quote:
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#27
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![]() Quote:
I could be wrong, but I think that's what happens; but I certainly don't want to put up information that's wrong. Does anyone know for sure?
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Stephen A. Hornback |
#28
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![]() Quote:
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Stephen A. Hornback |
#29
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![]() You will fail a meeting quest if you interrupt the meeting (basically attack) and then leave the area. You don't have to leave the entire level to fail just get too far.
A specific trap type will always looks the same.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#30
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![]() Quote:
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Stephen A. Hornback |
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