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#11
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![]() I'm glad some of the useless skills are finally going to be looked at. I've been hoping for that to happen for quite some time.
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#12
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![]() One thing that i think would be cool with how the townspeople act is their dialogue. Theres so many places where a flashing sentence or 2 would be cool. For example, I use this one all the time-the apothecary is poisoning the water supply attacking and starting fights all the time...but why. Wouldnt it be cool if i read under some guy's name-"Why'd you sleep with my wife aldren?" Aldren-"Because i knew that it would piss you off." A fight then ensues. This would not only be more realistic then the usual, but would give you the perspective as to why things are happening. Instead of picking which of the 2 people you kill to stop a fight, you read that the one guy is obviously a jerk, gives you more choice and more realistics too.
Im not gonna say that all of the guys can be explained. The world with the nutcase apothecary should be under the psycho modifier where people are just nuts. Still this would make sense. |
#13
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![]() I know we here who love your game (myself, my wife, and my two friends who live in San Fran and Austin) wish there would be better items to buy in stores - none of us have ever bought a single item since drops are so plentiful AND they are where you find the good items. This seems like such a wasted opportunity to enhance the enjoyment of all the vendors (we have bought bags though).
Even if you made really good items very expensive, it would give us a new reason to save money and go into the dungeons to make more. Love Din's! This next one is from my wife, "Lelenae": NPC quests are loved. I would love to be able to arm the NPCs so they could fight the invasions. I am a healer and it is really hard to target an NPC during an invasion to heal them without opening up the "chat" options with that NPC. |
#14
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![]() Quote:
This result may be a function of my lingering in the towns with better-quality merchants, who also tend to have higher restock rates. If I'm going to farm items, I might as well do it in a town where the merchants offer another source for good items. |
#15
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![]() Quote:
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#16
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![]() Quote:
The exception to this rule is for jewelry, rings, and amulets which 99% of the ones I use are bought. |
#17
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![]() Quote:
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#18
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![]() In my last town today I had a message that one of the townspeople had armed the town! I usually give my duplicate artifacts, elites, and rares to the town anyway, along with any shwag I can't use. But it was cool seeing them take care of themselves for a change.
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#19
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![]() Quote:
Saw a kick ass BOW for once in my life and had it bought out from under my nose by an NPC... WTH!?!? Not impressed. ![]()
__________________
- m0stly_harmless |
#20
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![]() I've noticed that I find an awful lot of plate & mail items. This makes very little sense given that cloth & leather should be more plentiful especially in a war-torn economy. It's very rare that any character is able to use Plate items, so it's just liquid assets in the long run.
I suggest tweaking it. Not a big overwhelming nerf -- I get plenty mail & plate items with the alteration I'm suggesting -- but I'm finally able to actually ARM my leather/cloth wearing characters because there's just a bit more leather/cloth drops -- and MOST of my characters are limited to leather & cloth armor! Here's what Din's Curse has: Code:
// Armor Balance BalanceArmorClothBase 8.0 BalanceArmorLeatherBase 16.0 BalanceArmorMailBase 24.0 BalanceArmorPlateBase 32.0 BalanceCapeBase 8.0 BalanceArmorClothPerLevel 4.0 BalanceArmorLeatherPerLevel 6.0 BalanceArmorMailPerLevel 8.0 BalanceArmorPlatePerLevel 10.0 BalanceCapePerLevel 4.0 BalanceArmorPiecePercentChest 22.2 BalanceArmorPiecePercentBack 16.7 BalanceArmorPiecePercentLegs 16.7 BalanceArmorPiecePercentHead 16.7 BalanceArmorPiecePercentFeet 11.1 BalanceArmorPiecePercentHands 11.1 BalanceArmorPiecePercentShoulders 11.1 BalanceArmorPiecePercentWaist 5.6 BalanceArmorPiecePercentWrists 5.6 Code:
BalanceArmorPiecePercentWaist 8.6 BalanceArmorPiecePercentWrists 8.6 BalanceArmorClothBase 26.0 BalanceArmorLeatherBase 16.0 BalanceArmorMailBase 14.0 BalanceArmorPlateBase 12.0 BalanceCapeBase 10.0 BalanceArmorClothPerLevel 10.0 BalanceArmorLeatherPerLevel 8.0 BalanceArmorMailPerLevel 6.0 BalanceArmorPlatePerLevel 8.0 BalanceCapePerLevel 8.0 ![]() Should these numbers add up to 100%? They didn't in the original %'s. Is the remaining % non-armor drops? Do the "back" drops count? what pieces are those? i.e. is that deprecated? |
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