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#1
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![]() Some of the character set-ups specify that they give you an xp bonus. Unlucky and poverty give you a 5% xp bonus. But most of the others, such as fragile and clumsy, don't offer any information about why you might want to take such a modifier. Is there nothing that offsets the disadvantages? If not, that seems a bit odd. Why would you deliberately handicap a character?
-Tom |
#2
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![]() They are mostly just higher challenge options, but I should probably go back and make the XP bonuses more consistent.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#3
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![]() I hope you do! The rest of the game is really good about its explicit risk/reward calculus, so it seems odd to just make things harder without any sort of trade-off.
-Tom |
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