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#1
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![]() Hello, just some quickie small skill suggestions
I think the NPC clan member skill Carpentry should increase door health similar to how the Beastmaster skill increases Guard Health Fire Elemental should be changed to infinite duration, IMHO. Even then it'd still be inferior to any of the conjurer summon armies but at least it wouldn't be so completely unuseable with its current "Out of action for an entire minute" mechanic. Furies and Screes should probably not be exclusive (if they're that way for balance reasons). It's not like dividing up your skill points between furies and screes could be any more imbalanced than dividing up your skill points between two sets of screes (in a warlock + warlock hybrid) or dividing them up between screes, skeletons, and revives. Also, currently NPCs with both furies and screes keep on summoning one and then summoning the other, causing their first set of summoned minions to dissappear, which is kind of silly. Finally, maybe new characters should have the possibility of starting with a curse on their town be disabled. It seems a bit harsh if you start out with one of your only two clan members petrified and the cure quest three zones+ away right from the start of the game (or something worse like apathy curse). I think that's it for now. I'll post a reply if I think of something else. Last edited by Tiamat : 10-06-2016 at 09:53 PM. |
#2
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![]() I agree with your summons suggestions. Screes and Furies shouldn't be exclusive.I loooove summons and think, the game should expand their uses.
I posted some suggestions about summons myself a while ago, maybe take a look. |
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