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#1
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![]() 1. Is it possible to remove a skill for a class/skill tree?
2. What would be the parameter to change the damage that Caltrops does? 3. Is it possible to change the maximum number of quests you can accept a time? PS - Thanks for fixing my user privileges Shadow. Last edited by Anotheragain : 10-21-2016 at 01:35 PM. Reason: I realized I had more than 1 question. |
#2
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![]() 1) You might be able to do it with the override stuff, but if that doesn't work you could just replace the entire skillTrees.gdb and do whatever you want.
2) You want to change HealthChange in entry StatusEffectCaltrops in statusEffects.gdb. 3) If I remember correctly it is hard coded in the game.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#3
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![]() Thanks!
Should I change the skillTrees.gdb in assets001.zip or assets003.zip? Also: if I wanted to change damage (both physical and magic) all across the board for everyone, what would I change? Last edited by Anotheragain : 10-21-2016 at 09:49 PM. Reason: Clarification and another question. |
#4
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![]() You want to change assets003.zip. (Everything in assets003.zip overrides assets001.zip.)
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#5
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![]() Quote:
----------------------------------------------------------------------- I was also playing around with damage/magic modifiers and I think I've isolated the relevant ones: Code:
{ Base BaseSkillBasic StatChangeAttack StatMultMinDamage StatMultMaxDamage DynamicStatMultCriticalHit DynamicStatMultCrushingBlow DynamicStatMultSkillDamage MinMagicDamageBase MinMagicDamagePerLevel MaxColdDamageBase MaxColdDamagePerLevel MinFireDamageBase MinFireDamagePerLevel MinLightningDamageBase MinLightningDamagePerLevel MaxPoisonDamageBase 1000000 MaxPoisonDamagePerLevel } Last edited by Anotheragain : 10-24-2016 at 09:15 PM. Reason: Clarification. |
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