View Full Version : Drox Operative modding
- Quick and Dirty Hex Editing and Etc
- Quick and Dirty Modding - One Sided Balance
- Modding methods?
- modding fighter bay
- Im looking for a Ship Speed/Turn Speed Uncapper
- Looking for Radar/Minimap/Fog mods
- How do Mod an Sector/Race Auction House?
- How to mod lateral/frontal thrusters for the ship?
- How to customize my race bonuses, slots and ship through mods?
- A few modding questions
- Missile speed bonus and turn rate bonus.
- Multiple fighters using 1 slot
- French Translation / Traduction française [EN/FR]
- Texture / Image files
- How moddable is it?
- changing models
- MOD: Fast Open and Identify
- MOD: Cargo Bays - No Level Requirement
- MOD: Increased Stack Size
- MOD: Customize End Game
- MOD: All Giant Cargo Bays
- Can the Fog of War be removed with a mod?
- Magic find modifiers?
- How hard would it be to mod the Ship Selection screen?
- Mod Idea: Ship Selection
- [Mod Release] Stashable Crew and Doomsday Weapons
- Mod: Increase Max Speed
- How do I mod the game?
- MOD: Crew Points Per Level
- MOD: More Experience
- Modding console / debugger
- Mod: Stronger beam weapons
- Is it possible to make enemies always drop their quest items?
- Targetable space mines?
- [Questions]
- Mod Request: Different Racial Slot Items for the Hive
- Number of races
- Creating New Weapon Type
- Mod that displays current exp?
- Adding new modifiers to items?
- Mod, increasing tweaked items drop chance
- How do ya actually do the Modding in this game...?
- Extreme Weapon Damage Mod
- Drox Mod SDK
- Extracting TGA Files
- Drox Operative Star trek mod
- New Races Mod
- Mod: Balanced Command
- Mod: Clone Class
- Reduce the number of pirates
- A quick question as to Autofire
- Mod Question
- Sorry for this stupid question, but...
- 512x512 Font Textures
- AI Pacing
- Does modifying Classes.gdb affect the player only?
- [Help] Command ThrowObject
- Anyway to zoom the view out more?
- [ Mod request]
- Looking for help with loot
- Possible Mod Idea: AOE Aimed Weapon
- Rarity and Quality Chances
- Small balance tweaks [mod]
- Explosive Rockets
- UI Modding Questions
- How to add more planet names
- What mods do you all use regularly?
- [wip] playable subraces
- Crew Spawn Chance
- Mod request - fast sell
- Shared Stash in semi-hardcore
- Question about moding sounds.
- MOD: Larger Minimap
- [R] Better Fighters
- [R] Better Services
- Mod request - diplomacy mod
- Localization for Asian Language
- Console commands
- Cargo Bay for 20 items
- I've tried create mods too hard =)
- Want more requirement of exp for next level
- How to make?
- Custom quests
- Racial command bonuses
- Possible to modify the lights that appear on the medium/heavy hull variants?
- Three modding questions
- Request: Mod to unlock all subraces
- Mod for "potions" items
- IotA Mod: All Subraces unlocked
- [Mod] Cosnumables boosting crew points
- Mod help needed with exp and levels
- Mod questions: Crew, CrewSpecialized, SpawnChance
- Changing Attribute Requirements
- Set Items?
- Is it possible to mod diplomacy?
- Mods folder not working on steam version
- mod to auto pickup certain items?
- How to create a larger shared stash?
- Having trouble to modify Racial Slots (wall of text/code)
- Mod help with energy regeneration
- Need help to Mod Max Lvl
- Mod Wanted : Iota Racial slots unlocked.
- lvl up item service or enhancement limit removal
- [Mod Request/Idea] Crew cabin equip item's
- [Mod Request/Idea] "Custom" equip slots for ship's
- Mod Request/Idea: Increase Max Number of Factions to 10
- petition for devs to allow modders external control of game code
- How to mod credits of vendors?
- UI modding questions
- how to mod scavenge ability?
- A pack of UI mods
- Mod: Making Monster Races Playable
- MOD request - Inventory screen stops in-game time
- MOD: Consistent Crew Equipment
- Ability to change class/race
- [HELP] Reputation Decay
- [mod Req: Double damage of Kinetic and missile weapons]
- Taking (Basic) Requests
- Mods don't function anymore
- Mod Request Please
- Mod request: invasion of the ancients chip mod
- mod request: store doomsday weapons in stashes
- more vendor money?
- Mod request: more weapons with chip slots
- giant cargo bays
- Mod: Storm Nerf
- Mod: Boost to Fighters
- Mod & screenshot locations?
- Zip file problems
- Be thankful
- Dialog editing.
- How do I make Crew and Chips ignore level?
- Should be simple, but...
- Mod request: inventory and character screens pause game
- How can I re-enable the Drakk crew recruitment quests, after winning the game?
- Mods
- Planet Regen Mod Possible?
- Tuning monsters
- Drox Mods Online? (Steam Version)
- Mod: No Mines
- Bored, looking for a New Game+ Style Mod
- Well, it doesn't hurt to ask, right?
- Planet Names
- Mod possibilities?
- Modelling and texturing
- Cargo Bay for 24 items
- Various Mods
- [Feedback Needed][Under Construction] Racial Restructure
- Trying to modify NoStash variable in Crew.gdb
- Editing quests in a currently-running sector?
- Modding mandatory Drox quests to not cause sector loss
- Identify All
- Highlighting new items while scavenging?
- Minimap is being doubled instead of replaced on merge
- Save system.gdb
- Shield Multiplier Boost
- Assistance with some code
- Silence annoying music mod
- Extended Drox Guild Quest Times
- Modding Diplomacy
- Stronger Races Mod V1
- Can you mod the race's unique vendor powers?
- Faster and instant scanning and opening.
- Drox Op 1 mods work in Drox Op 2?
vBulletin® v3.6.7, Copyright ©2000-2023, Jelsoft Enterprises Ltd.