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Search: Posts Made By: xorch
Forum: Din's Curse modding 09-03-2015, 12:50 PM
Replies: 2
Views: 13,905
Posted By xorch
That is exactly what I was looking for <3....

That is exactly what I was looking for <3. Many thanks Shadow!
Forum: Din's Curse modding 09-03-2015, 09:29 AM
Replies: 2
Views: 13,905
Posted By xorch
MaxXpLevelDiff?

I'm looking to make the XP Penalty scaling for running in lower level worlds a bit less punishing and was just wondering if this was the appropriate variable to modify for that.

Love playing MP with...
Forum: Drox Operative modding 05-22-2013, 04:54 AM
Replies: 1
Views: 10,346
Posted By xorch
I am really horrible at step by step explanations...

I am really horrible at step by step explanations but I can show you with pointers! I've been slowly adding to the item pool and can verify the methods are adding items with no overwrites or...
Forum: Drox Operative modding 05-14-2013, 03:27 AM
Replies: 19
Views: 35,274
Posted By xorch
Yes it is Tyrax. I'm working on a Drone Mod...

Yes it is Tyrax. I'm working on a Drone Mod that's currently running Mirv Missiles, EMP Pulsers and Standard Bombs as armaments.

MonsterDrone2 //Near identical to the Fighters...
Forum: Drox Operative modding 05-12-2013, 04:27 PM
Replies: 3
Views: 12,202
Posted By xorch
Thanks for the advice Joku. I feel very slow that...

Thanks for the advice Joku. I feel very slow that I'd overlooked that for a few hours! Just tried it out without any results unfortunately though the logic behind it is sound.

Tried...
Forum: Drox Operative modding 05-12-2013, 02:31 PM
Replies: 3
Views: 12,202
Posted By xorch
A quick question as to Autofire

Hello. I'm modding some light rapidfire cannons into Drox Operative. Relatively weaker than beam weaponry but as they take up the normally unused for weapons "light" slot I wanted to set them to be...
Forum: News/Blog comments 12-03-2010, 07:01 PM
Replies: 2,331
Views: 3,116,805
Posted By xorch
I've been thinking of picking up Din's Curse as a...

I've been thinking of picking up Din's Curse as a bit of a Xmas gift for me and my fiancee. (She generally hates video games + considers them a waste of time so that says something BIG for the demo...
Forum: Din's Curse modding 12-03-2010, 03:47 AM
Replies: 4
Views: 10,757
Posted By xorch
Just a guess here but you likely need the other...

Just a guess here but you likely need the other players to have the same mod installed, otherwise they may have a different map sequence generated as their game is registering data that should not...
Forum: Other RPGs 11-30-2010, 05:04 AM
Replies: 7
Views: 15,124
Posted By xorch
Torment was an amazing game hands down if only...

Torment was an amazing game hands down if only for the fact that it stretched the boundary of what a crpg was supposed to be to the degree where I felt like I was running a pen and paper game with my...
Forum: Depths of Peril modding 11-30-2010, 04:47 AM
Replies: 4
Views: 14,691
Posted By xorch
I'll have to check that out once my pay comes in!...

I'll have to check that out once my pay comes in! My friends and I have been hunting for a good co-op arpg for the longest time. (Pretty much in vain sadly.) But coming from you guys this should be...
Forum: Depths of Peril modding 11-26-2010, 09:29 PM
Replies: 4
Views: 14,691
Posted By xorch
Ahh , I was looking to increase the amount of...

Ahh , I was looking to increase the amount of "special" monster spawns and the number of monsters spawned. Made the tweaks and will be testing.

You crafted an excellent game not to mention it's mod...
Forum: Depths of Peril modding 11-26-2010, 03:08 PM
Replies: 4
Views: 14,691
Posted By xorch
Raising % of enhanced , unique . . ect spawns

Have scoured a few of the files and can't seem to find the appropriate parameters for the life of me , any ideas?
-xorch
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