Quote:
Originally Posted by DeathBreath
Okay take your time finding out the perfect values and if you manage to balance things out just post them in the mod thread perhaps for people to see them because I know there are other people who are frustrated from this "planets break like glass" thing.
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Well, at very large planetary health modifiers, planets no longer break like glass and random monsters stop being the dominant cause of planetary destruction. Planets breaking like glass, however, is very much a non-goal here. I am more concerned with galactic dynamics than the player's ability to slag planets. A galaxy that is NOT doomed to either death-by-monsters or indefinite gridlock is the goal here. If planets become a bit harder for the player to slag, that's really more of a byproduct. Because my original values gave a planet 50 million HP, and I still slagged it: It TOOK awhile, but the values had clearly gone too far in the other direction, and nobody else could make a dent in it: The galaxy could no longer go to war without the player. Admittedly, this is still an improvement over "the galaxy falls apart no matter what the player does", but it's not the answer I wanted, and I am tuning the values downward to a point that is somewhat more satisfactory.
Quote:
Originally Posted by DeathBreath
If you can't balance the changes from one difficulty to the next just find out what values work best for the different difficulties and post them as seperate files or something like that.
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Oh, the values are actually already separated by difficulty. The more interesting thing is that when planetary destruction stops being the dominant problem, Monster Blockade becomes the next revealed issue: With planets no longer being slagged by stray gunfire, I find that at U4, the NPCs are constantly begging for you to defend their planets because their fleets have all been destroyed by monsters, halting their expansion beyond their home system as their ships cannot survive the trip. Then again, U4 is supposed to be insane.