Quote:
Originally Posted by eidolad
It means that I can position my ship (and armor/shields/hull) intuitively rather than "click in some spot that results in the ship eventually flying there" which is a rather passive way to fight a starship IMHO.
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Drox feels awful with the ARPG click-to-move setup. There are a few options (Thruster toggle = on, Thruster disengage = off, Thruster cursor = off) that make this work like you'd expect. Though there is no "strafe" or orienting yourself in a different direction than you're moving (in Drox 1 at least), using A and D to steer while zooming around feels right. And there's wasn't really any defensive reason to be facing any particular direction (no directional shields etc), though that would certainly bring about a whole separate layer of strategy if added.