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#1
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![]() As requested, here's a mod that increases experience gains by about 15%. Adjust the values further to suit your taste. [UPDATE] Now works as intended.
Code:
ModMoreExperience overrides GameSystem { XpMultMonsterNormal 1.15 //Default 1.0 XpMultMonsterCommon 2.30 //Default 2.0 XpMultMonsterUncommon 3.45 //Default 3.0 XpMultMonsterRare 4.60 //Default 4.0 XpMultMonsterVeryRare 5.75 //Default 5.0 XpMultMonsterUnique 6.90 //Default 6.0 XpMultMonsterLegend 8.05 //Default 7.0 XpMultMonsterBoss 28.75 //Default 25.0 XpBonusWeakRecruits 1.4375 //Default 1.25 LevelDiscoveryXpMult 2.875 //Default 2.5 PlanetDiscoveryXpMult 0.0719 //Default 0.0625 SecretDiscoveryXpMult 5.75 //Default 5.0 PickLockXpMult 5.75 //Default 5.0 DisarmedTrapXpMult 5.75 //Default 5.0 LegendWinXpMult 115.0 //Default 100.0 } Last edited by joku : 03-01-2013 at 12:47 PM. |
#2
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![]() Thank you kindly, good sir.
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#3
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![]() This does not work...! When using this mod my xp requirements for the next level increased significantly.
This would be a better/correct way of doing it: For a 10% increase: Code:
ModMoreExperience overrides GameSystem { XpMultMonsterNormal 1.1 XpMultMonsterCommon 2.2 XpMultMonsterUncommon 3.3 XpMultMonsterRare 4.4 XpMultMonsterVeryRare 5.5 XpMultMonsterUnique 6.6 XpMultMonsterLegend 7.7 XpMultMonsterBoss 27.2 } (this might need some finetuning - and could create some funky results if used on an existing game...) For example something like this: Code:
ModMoreExperience overrides GameSystem { XpMultEachLevel1 1.100 XpMultEachLevel4 1.100 XpMultEachLevel6 1.100 XpMultEachLevel11 1.020 XpMultEachLevel21 1.020 XpMultEachLevel51 1.020 } |
#4
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![]() Hmm. There's something wrong here. I'm getting more experience alright, but it also requires over 5 million experience to reach Level 36. :P
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#5
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![]() There was an unforeseen interaction. I'll find the problem and fix it on Friday. No time until then, sorry.
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#6
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![]() So I simply misunderstood what it was I was changing in the original version. That's what I get for not testing my mod. Arcatus' first method is the correct way to increase experience gains, though I expanded it to include all experience gains, not just those from killing enemies.
Arcatus' second method reduces the amount of experience required to gain a level. His attempt however does not preserve the games level balance. A much simpler method that does preserve the games original balance would be as follows: Code:
ModMoreExperience2 overrides GameSystem { BaseXpNeededEachLevel 2550.0 //Default 3000.0 } Last edited by joku : 03-01-2013 at 01:04 PM. |
#7
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![]() Cool.
And yes I agree, lowering the base is a better way of doing that. However - my attempt was to add some linearity (should probably have been clearer about that...) to leveling - exponential leveling is just annoying (imho) - I don't like spending a few minutes on the first levels, but a few hours on the late. Grinding is just not my style so it is awesome that it's possible to customize the experience in this game ![]() |
#8
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![]() Thanks guys.
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