![]() |
![]() |
![]() |
![]() |
![]() |
|
#1
|
|||
|
|||
|
I'm trying to make the minimap bigger by editing the game.mnu using the mergeWith command. What am I doing wrong here? Do I need to include the entire game.mnu in the mod instead of merging?
This is the code I have in ../UI/_LargerMinimap.mnu. The three lines that were changed have the original values commented out for reference. Code:
mergeWith Game
// Minimap
Widget
{
position 595.0 115.0 // 592.0 4.0
offset -50.0 0.0
size 100.0 10.0
font SmallDefault
textSource AreaName
textAlignment center
draworder 3
showCondition MiniMapOn
blocksMouse 0
PartiallyIgnoreWidescreenCenter 1
highlightTextSource AreaName Text "\n\n$$AvailableQuestsIn$$ " AreaNameNoKey Text ":\n" AvailableQuestsOnLevel
}
Widget
{
position 599.0 71.0
offset -62.5 -71.5 // -50.0 -50.0
size 115.0 115.0 // 87.0 87.0
texture Textures/UI/minimap/minimap_border.tga
draworder -2
showCondition MiniMapOn
blocksMouse 0
color "1 .9 .8"
PartiallyIgnoreWidescreenCenter 1
}
![]() |
|
#2
|
||||
|
||||
|
mergeWith basically just adds widgets to the menu in question, so in this case you would want to replace the entire menu.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
|
#3
|
|||
|
|||
|
Okay. Thanks, Shadow.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|