Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Din's Legacy > Din's Legacy
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 05-10-2019, 10:42 AM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default Texture Mod

So this isn't really meant to be a mod -- really it's an illustration of how DL can look with improved textures. As I discussed in the graphic issue thread, the biggest problem graphically is that the grass textures are very noisy with high contrast. This is an attempt to fix that with my own free textures.

So far, I've changed just 3 grass textures and their normal maps. I've tried a couple of other ones that weren't so successful.

Here's an example of what it looks like with the mod so far, and the zip file with the textures is here. Drop this file into your Din's Legacy\Expansions\Hardcore\Assets folder. Of course you can just remove the zip file at any time to stop using the new textures.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!

Last edited by Bluddy : 05-14-2019 at 02:52 PM.
Reply With Quote
  #2  
Old 05-10-2019, 07:27 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,165
Default

Interesting. I think next week I'm going to take a look at some graphics stuff.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #3  
Old 05-12-2019, 02:15 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

Quote:
Originally Posted by Shadow View Post
Interesting. I think next week I'm going to take a look at some graphics stuff.
That'd be great. I'd say the most bang for the buck would come from getting the shadow map code working well (this code can be translated to ARB programs), and getting small grasses and bushes to shake when anything passes near them, making it feel like they're really there.

I've also updated the 'mod' to have all the grass textures now.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #4  
Old 05-12-2019, 09:53 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

BTW feel free to use whichever of these textures you want Shadow. I spent some time testing different versions to see what would work well. The grass ones were the main issue, but if I run into some others I think could use some work, I'll see if I can gradually replace them (I'm constantly looking around for good looking textures in my daily life. It's a weird mode to be in )
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #5  
Old 05-13-2019, 06:08 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

Quote:
Originally Posted by Bluddy View Post
That'd be great. I'd say the most bang for the buck would come from getting the shadow map code working well (this code can be translated to ARB programs)
BTW I think switching to glsl shouldn't be difficult. You can use the compatibility profile, which allows mixing and matching of old and new paradigms.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #6  
Old 05-14-2019, 02:41 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,165
Default

Quote:
Originally Posted by Bluddy View Post
I've also updated the 'mod' to have all the grass textures now.
I still only see 3 textures in the mod.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #7  
Old 05-14-2019, 02:54 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

Quote:
Originally Posted by Shadow View Post
I still only see 3 textures in the mod.
Hmm... looks like google drive hashes each version of a file, making a link specific to one version. I changed it to point to the containing directory now, so any updates should be reflected. So you should be able to see the latest version now.

BTW I also fixed the normal maps of the first textures (they were reversed before, not showing the grass blades properly.)
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #8  
Old 05-15-2019, 12:17 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

FYI, I messed up the normal maps for the grass textures by putting regular images in there, which caused the textures to be overly darkened. Drove myself crazy with that for about an hour.

Fixed now.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!

Last edited by Bluddy : 05-15-2019 at 01:05 PM.
Reply With Quote
  #9  
Old 05-16-2019, 03:54 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

Added the improved burnt tiles + a new tropics leaves ground texture (tropic06).
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #10  
Old 05-19-2019, 05:24 PM
Castruccio's Avatar
Castruccio Castruccio is offline
Elite
 
Join Date: Oct 2010
Posts: 558
Default

I played with this mod for most of the week after having played with the default ground textures all of last week. I have to say, I think the mod is a big improvement. Something like it should probably be incorporated into the game before release. It makes the screen feel less busy, and since the game's visuals are already so busy, this mod is a big improvement in clarity. I encourage people to try it for a few hours and see what you think.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 03:36 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2025 Soldak Entertainment, Inc.