Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Drox Operative > Drox Operative modding
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 02-23-2013, 12:23 PM
Siveria Siveria is offline
Expert
 
Join Date: Feb 2013
Posts: 78
Default

So how exactly do you make a mod for this? do you need that first line? or just the stuff in {}'s? this is the line i am reffering to.

MordMod_BaseProjMissile overrides BaseProjMissile

Is that needed or can you just put the {} stuff?

Also is there a way to.. Increase the games speed? Like in the command and conquer game they have a game speed slider and when you move it to the right, everything gets sped up, animations, building etc?
Reply With Quote
  #12  
Old 02-25-2013, 10:48 AM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,183
Default

You would need all of it. The first line basically gives a title to your definition and what it is overriding. The {} tells you where the definitions starts and ends. Everything in-between the {}s are your changes (in this case).

There isn't a way (outside of developer builds) to speed up everything in the game.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 12:52 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2025 Soldak Entertainment, Inc.