Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Drox Operative 2 > Drox Operative 2
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 05-13-2020, 12:10 AM
eidolad eidolad is offline
Expert
 
Join Date: Sep 2012
Posts: 51
Default

Guess what I mean is: i would like a scaled experience at the high levels in which the universe has lots more ways to kill or die but the good guys still have a fighting chance (but lose unless Mr. Drox Operative comes to save the day)
Reply With Quote
  #12  
Old 05-13-2020, 02:00 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,190
Default

Quote:
Originally Posted by Bluddy View Post
I don't think that'll help that much with the problem he's experiencing: the monsters follow their growth curve, including getting the multipliers at the difficulty boundaries, but the NPCs don't (as far as I remember), and get weaker and weaker relative to the monsters. I think NPCs should probably get the same difficulty bonuses.
The ships should, but the planets probably do not. I'll make sure they both of them do.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 10:47 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2025 Soldak Entertainment, Inc.