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#1
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![]() Hello there.
I am always looking for the most extreme builds in RPG games, and I just got the idea for the first one in DoP. Basically it relies on one skill - Shield of Fire - for its damage return. The priest gets a huge pack of monster on himself, then let them hit him, and try to stay alive until they are dead. To stay alive, Regeneration should be maxed, and some points should be invested in Lesser Heal. In order to save some skill points, it is adviced to get a (or two? can a priest recruit have both Hardiness and Shield of Fire?) Priest recruit who can cast the main skill, Shield of Fire on you, and also Hardiness, which grants you a huge life bonus. I have some questions to some DoP experts. The first one, which is the most important, will this build work? The second one is about the mechanic of Shield of Fire. What does "Causes Y% damage of max damage to attacker each time hit." actually do? Whose max damage, does it also work on spells/ranged attack, etc... I'd like to know about this skill everything. ![]() I am looking forward to your answers, Daedric |
#2
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![]() Shield of Fire I believe uses your normal combat damage as its base damage. As far as whether a Shield of Fire build is viable, I have no idea.
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__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#3
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![]() Thanks for the reply. I'll get my Priest to high level, then respec and see how it works. I also have to do some testing, for example checking if damage absorption from Holy Shield negates the returned damage, and a lots more. Hopefully I'll be able to post a much more detailed guide here later.
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