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Old 12-28-2012, 02:46 PM
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PixelLord PixelLord is offline
Join Date: Jul 2009
Location: Dallas, TX
Posts: 635
Default What would you most want to see in a Drox Expansion?

We want to hear from you! What new things and/or improvements would you like to see in a Drox Operative Expansion.

Thanks in advance for all your thoughts and comments!
Stephen A. Hornback
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Old 12-28-2012, 07:21 PM
Roswitha Roswitha is offline
Join Date: Nov 2008
Posts: 695

How about the ability to purchase an equivalent ship from a different race. Would it change the race-specific options?
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Old 12-29-2012, 03:08 AM
adrianadrian adrianadrian is offline
Join Date: Dec 2012
Posts: 2

i'd honestly like to see the ability to target and destroy mines. the amount of mines in a star system can get ridiculous under certain circumstances.

additionally, i'd like to see mines affect the other races and/or monsters depending on alliances. it's quite immersion breaking when you realize they only affect you. the same applies for the wormholes scattered about a star system. seeing npcs using these intentionally or accidentally would be pretty cool.

finally, maybe an option for free aiming would be cool? still only damaging hostile targets like the current system - unless there already is free aiming and I have been missing out?

amazing game. keep up the good work.
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Old 12-29-2012, 07:33 AM
Valgor Valgor is offline
Join Date: Feb 2010
Posts: 600

There's quite a few things I'd like to see in a possible Drox Expansion :

1. Custom races! See my suggestion from the beta here :

2. New diplomatic options! (Trade routes for boosting a race's economy without having to donate money, being able to call for military assistance from a friendly race,
being able to solve quests in secrecy for a chance to avoid a drop in relations, etc.)

3. Orbital structures! Each colonized planet would have these, and attacking or destroying them would directly influence what the planet does,
i.e. destroying the shipyard would prevent the planet from building new ships for defense until they construct a new one.
There could be stationary defenses as well, like missile batteries or actual planetary shield generators.

4. A new race of monter ships!

5. New varieties of space phenomena! Asteroid fields, comets (not just the ones that are headed towards a specific planet), cosmic bands (essentially space currents), etc.

6. ...and of course lots of new component types and modifiers!
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Old 12-29-2012, 09:57 AM
Affixiation Affixiation is offline
Join Date: Jul 2012
Posts: 9

Skill trees for each stat.
Say every 20 points you put in a stat you get one talent point for that stat's talent tree.

For example, say we get a talent point in tactical, the talent tree could be set up to cater to each weapon type in separate sub trees. An early talent would be like, beams/missiles/kinetic weapons fire a small bit faster, use less energy per shot and high end talents could be to give kinetic weapons tracking, missiles some small aoe damage and beams to cause a DoT.

Helm talents could improve max speed, or increase base defenses. Engineering could improve shields and such. So on and so forth for the other skills.
Thats just off of my head.
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Old 12-29-2012, 01:58 PM
Roswitha Roswitha is offline
Join Date: Nov 2008
Posts: 695

Some suggestions that have been posted in the forums are:

A way to link weapons so they fire at once.

A way to sell cargo without leaving the battle field. e.g. pets, freighters.
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Old 12-29-2012, 02:34 PM
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Desticato Desticato is offline
Join Date: Aug 2007
Posts: 60

1) Cryo-storage containers that can be used in place of cargo holds for storing crewmembers in our shared stash. I don't think this could really be abused as it will take up precious space and would have to be approached strategically by the player. I'm constantly spacing or selling crew in singleplayer and would like to deflect the guilt of 'killing' them or the silliness of 'selling' them by storing them instead. The ones that have potential, at least.

2) A way to pause the action in multiplayer. My friends and I play via LAN often, and the most common complaint, even on the slowest game speed, is that things are constantly moving too fast for use to evaluate our own gear, much less trade intelligently with one another. I've often thought that the pocket dimensions or areas outside radar range could effectively stop everything that's going on in the background and allow players some downtime to equip improved gear and trade what they don't need. Perhaps a new kind of time-warp anomaly could be implemented that everyone would have to enter that prevents the universe from being processed until someone exits. I am open to other suggestions, but this is a feature that has been sorely needed for multiplayer since Din's Curse.

3) Improvements to the audio engine to prevent sound-stacking (like war declaration alerts) from becoming geometrically louder as one plays over the top of another. This has been an issue since DoP and prevents me from playing with headphones on, though it's still jarring when using speakers. I know that this is technically not a gameplay related request, but I'd still love to see it implemented.

If I think of anything else, I'll edit this post. Thanks for soliciting requests!
"My thread-killing skills are legendary."

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Old 12-29-2012, 04:55 PM
droxop55 droxop55 is offline
Join Date: Dec 2012
Posts: 28
Default Some suggestions

I second all of the suggestions above, and raise you a few more ideas:
  • If you have ever played Guild Wars 2, you may know about the Mystic Forge. I'd like a Galaxy Forge added (somewhere in the galaxy) that works similarly, where you throw in 2 or more components, and get one random component with random stats out. Basically something other to do with components beside sell them, maybe I want to gamble away components to try and get better ones.
  • A way to "enchant" or upgrade components with more stats/better stats, perhaps with some sort of new item type specifically for upgrading components, or from a wandering scientist, or at a planet. Again, something else to do with components. The new items could literally say Power Upgrade that can be used on another component to upgrade its Power Output, or even lower its power requirement. Enhancements to components would be a very nice upgrade.
  • I agree that skills, specifically something that can be moved to and activated via the hot bar/right click should be added, which are not components. Not quite a skill tree, but a grid of 20 or so skills that you can pick from and upgrade with money. No skill should be a prerequisite to each other, as I believe any race should have access to the full skill grid. Using money to upgrade a skill gives more value to credits, and lack of prerequisites mean you can mix and match at will.
  • A way to warp to your friends in a multiplayer game without having to use a jump gate. And I realize that as you read that, you will say to just use the jump gates. I say that being able to get to your friends is very important in a multiplayer game, even if there is a similar system already in place for travel. Maybe a new instant use item, or new warp component.
  • New instant use items, such as a bonus radar to see monsters for 30 seconds, minor damage boosts, minor resistance boosts, etc.
  • New components dedicated to AOE buffs, much like the paladin from diablo 2 or the monk from diablo 3. Components that grant AOE buffs to your allies such as shield, plate, energy, structure regen, damage and speed buffs, effectively any personal buff also added as a component that is an AOE buff.
  • New components dedicated to healing a single target, yourself or your allies that you target. Not quite the same as the AOE buffs, these would be single target support components. Dedicated healer or buffer in your party?
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Old 12-30-2012, 07:56 AM
random_rolle random_rolle is offline
Join Date: Jun 2010
Posts: 37

An upgrade for artifact or legendary gear, where you upgrade the base item and keep the bonuses basically. So that artifact and legendary items means something even if found early. Maybe some expensive or quest related to upgrade an artifact/legendary to match your current level or such.
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Old 12-31-2012, 11:53 AM
h4r h4r is offline
Join Date: Dec 2012
Posts: 1

The following would be awsome additions :

A Movable/resizable minimap this is a must

1 Extended zoom closer and farther i want to see the whole sector my ships currently in.
2 More sounds ( weapons/engines/missiles etc)
3 More ships for players and ai
4 If possible higher resolution background/s
5 Ability to fire/activate more weapons with 1 hotkey or to fire them linked/chained with 1 key...
6 More victory conditions what if i want to pound on all currently 6 major races ( max ingame races at any one time in a game not counting the ai and/or the 2 subraces or the other monster ones? )
7 Ability to modify currently existing ship models ( player side only ) within the game for example evochrons series ingame shipyard says it all.
8 Last but not the least BIGGER sectors i really dislike all sectors having rounded shapes and/or allow players to modify/select their shape at sector generation
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