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#1
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![]() We want to hear from you! What new things and/or improvements would you like to see in a Drox Operative Expansion.
Thanks in advance for all your thoughts and comments! ![]()
__________________
Stephen A. Hornback |
#2
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![]() How about the ability to purchase an equivalent ship from a different race. Would it change the race-specific options?
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#3
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![]() i'd honestly like to see the ability to target and destroy mines. the amount of mines in a star system can get ridiculous under certain circumstances.
additionally, i'd like to see mines affect the other races and/or monsters depending on alliances. it's quite immersion breaking when you realize they only affect you. the same applies for the wormholes scattered about a star system. seeing npcs using these intentionally or accidentally would be pretty cool. finally, maybe an option for free aiming would be cool? still only damaging hostile targets like the current system - unless there already is free aiming and I have been missing out? amazing game. keep up the good work. |
#4
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![]() There's quite a few things I'd like to see in a possible Drox Expansion :
1. Custom races! See my suggestion from the beta here : http://soldak.com/forums/showthread.php?t=20228 2. New diplomatic options! (Trade routes for boosting a race's economy without having to donate money, being able to call for military assistance from a friendly race, being able to solve quests in secrecy for a chance to avoid a drop in relations, etc.) 3. Orbital structures! Each colonized planet would have these, and attacking or destroying them would directly influence what the planet does, i.e. destroying the shipyard would prevent the planet from building new ships for defense until they construct a new one. There could be stationary defenses as well, like missile batteries or actual planetary shield generators. 4. A new race of monter ships! 5. New varieties of space phenomena! Asteroid fields, comets (not just the ones that are headed towards a specific planet), cosmic bands (essentially space currents), etc. 6. ...and of course lots of new component types and modifiers! |
#5
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![]() Skill trees for each stat.
Say every 20 points you put in a stat you get one talent point for that stat's talent tree. For example, say we get a talent point in tactical, the talent tree could be set up to cater to each weapon type in separate sub trees. An early talent would be like, beams/missiles/kinetic weapons fire a small bit faster, use less energy per shot and high end talents could be to give kinetic weapons tracking, missiles some small aoe damage and beams to cause a DoT. Helm talents could improve max speed, or increase base defenses. Engineering could improve shields and such. So on and so forth for the other skills. Thats just off of my head. |
#6
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![]() Some suggestions that have been posted in the forums are:
A way to link weapons so they fire at once. A way to sell cargo without leaving the battle field. e.g. pets, freighters. |
#7
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![]() 1) Cryo-storage containers that can be used in place of cargo holds for storing crewmembers in our shared stash. I don't think this could really be abused as it will take up precious space and would have to be approached strategically by the player. I'm constantly spacing or selling crew in singleplayer and would like to deflect the guilt of 'killing' them or the silliness of 'selling' them by storing them instead. The ones that have potential, at least.
2) A way to pause the action in multiplayer. My friends and I play via LAN often, and the most common complaint, even on the slowest game speed, is that things are constantly moving too fast for use to evaluate our own gear, much less trade intelligently with one another. I've often thought that the pocket dimensions or areas outside radar range could effectively stop everything that's going on in the background and allow players some downtime to equip improved gear and trade what they don't need. Perhaps a new kind of time-warp anomaly could be implemented that everyone would have to enter that prevents the universe from being processed until someone exits. I am open to other suggestions, but this is a feature that has been sorely needed for multiplayer since Din's Curse. 3) Improvements to the audio engine to prevent sound-stacking (like war declaration alerts) from becoming geometrically louder as one plays over the top of another. This has been an issue since DoP and prevents me from playing with headphones on, though it's still jarring when using speakers. I know that this is technically not a gameplay related request, but I'd still love to see it implemented. If I think of anything else, I'll edit this post. Thanks for soliciting requests!
__________________
"My thread-killing skills are legendary." -Des |
#8
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![]() I second all of the suggestions above, and raise you a few more ideas:
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#9
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![]() An upgrade for artifact or legendary gear, where you upgrade the base item and keep the bonuses basically. So that artifact and legendary items means something even if found early. Maybe some expensive or quest related to upgrade an artifact/legendary to match your current level or such.
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#10
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![]() The following would be awsome additions :
A Movable/resizable minimap this is a must 1 Extended zoom closer and farther i want to see the whole sector my ships currently in. 2 More sounds ( weapons/engines/missiles etc) 3 More ships for players and ai 4 If possible higher resolution background/s 5 Ability to fire/activate more weapons with 1 hotkey or to fire them linked/chained with 1 key... 6 More victory conditions what if i want to pound on all currently 6 major races ( max ingame races at any one time in a game not counting the ai and/or the 2 subraces or the other monster ones? ) 7 Ability to modify currently existing ship models ( player side only ) within the game for example evochrons series ingame shipyard says it all. 8 Last but not the least BIGGER sectors i really dislike all sectors having rounded shapes and/or allow players to modify/select their shape at sector generation |
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