Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Drox Operative > Drox Operative modding
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 12-16-2019, 02:02 AM
fulano5321 fulano5321 is offline
Expert
 
Join Date: Nov 2015
Posts: 32
Default Can you mod the race's unique vendor powers?

I've been searching for a little while online for any examples of it, but I'm probably just not looking in the right places.

What I'd like to do is keep the powers the same, but reduce the number of clicks needed. So for example, 10x higher chance to succeed, 10x higher penalty for not succeeding, and 10x the cost to try. I'd just like to save the time I spend clicking, especially for the Scavenger races where there is no penalty for failing.

I see some info on it in the races.gdb file in Assets03, but mostly just enabling or disabling the power... not any stats that change the behavior of the vendor powers. I did see the chance for Scavenger though I haven't tested it yet.

Thanks to whoever reads this!

EDIT:
Had someone point to systems.gdb file, I'll look into that.

EDIT2:
Yup, seems most of them are under "GameSystem" in that file, still can't figure out how to change the human's gamble ability though.

Last edited by fulano5321 : 01-28-2020 at 04:23 PM.
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 06:53 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2024 Soldak Entertainment, Inc.