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#131
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![]() Also, Rebel ships could move around to safer areas instead of sitting there waiting to die (maybe that's just "my" rebels).
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#132
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![]() et me preface this with the fact that I'd love to see current issues patched and corrected as much as anyone. But Expansions ideally are for expanding the game with new features, not bug fixes and balances. The following are just my ideas, take or leave them.
Drox Operative: Space Opera New Races! Angels (placeholder for whatever): A race of benevolent beings that detest all forms of violence Cannot equip weapons that cause damage, but have access to powerful technology that can stun opponents for a good duration and simultaneously increase your Alliance's stance toward the race they belong to. ++ to Command stat + to Engineering stat Demons (placeholder for whatever): A race of malevolent troublemakers, who rejoice in pain and violence. They fly around the galaxy in fleshy vessels, unable to equip standard defensive devices. Instead they have a slot for a device that can reflect damage back at their attackers. ++ Command stat + Tactical stat New Traits! I was somewhat disappointed with the lack of start up traits compared to Din's Curse. These are just a few suggestions, but I'd love if more cropped up in an expansion. Memorable: I know what you did last sector... Don't expect your exploits to go unpunished/unrewarded. Races will retain their diplomatic stance toward the starship in subsequent sectors, and randomly spawn hunters or helpers, depending on how much they hate/like you. Destroyer of Worlds: Show no mercy, and expect none in return... Diplomatic, Fear, and military victories are taken off the table. In their place are annihilation victories, requiring you to destroy every vestige of civilization within a sector. Every civilization starts out and remains at war with the Drox. Savior of the Galaxy: There's no way to Peace, Peace is the way. Military, Legend, and Diplomatic victory are taken off the table. In their place is the Galactic Peace Victory condition, requiring you to end all wars and foster peace between every remaining civilization. If you or an ally destroy a planet, you fail. New Item Type: Deployments! A form of crew/weapon that can be placed in newly accessible planetary inventory. Hostile planets must have no defenders in place for this to be possible. Civilizations can place their own versions of these deployments on planets. Brunt General: Weakens the resistance of the planet while automatically spawning a certain number of strong defenders upon placement. If the defenders are defeated the Planet is instantly converted to whatever Civilization you choose. Failure results in a hostile rogue civilization forming. Dryad Ambassador: Slowly improves your stance toward the civilization it's placed on. More Ambassadors on different planets stack. Shadow Agent: Create a persistant rumor/propaganda/whatever within a civ, while the Agent remains, and neutralize all civilization agents put on the planet. Any number of differently aligned agents on a single planet will cancel each other out. Cortex Hacker: Creates a shield layer over a given planet that regenerates quickly. The power of the shield varies with the quality of the planet. Human Industrialist: Accelerated production on a planet. Lithosoid Forgemaster: Creates an armored layer over a planet, that scales with the quality of the planet. Hive Queen: When placed on an allied planet, will spawn a certain number of the given civilization's spaceships to aid you in battle, scaling with planet quality. The queen is sacrificed. If an agent is on the planet, it is sacrificed with no effect. Drak Admiral: Spawns a powerful planetary defender or several tough fighters on a friendly world. These remain around the planet until the Captain is removed, at which point they disperse, becoming independent monsters. Fringe Star Eater: Can be placed on a planet, which begins a slow drift toward the sun of it's given system. When it reaches the Center of the system, the star bursts, destroying everything in that system, including the player if present. All civilizations will go to war with the Drox if this happens, regardless of whether or not it was the Drox that placed it. |
#133
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#134
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![]() Ahh, sorry, I didn't mean to direct that portion toward anyone in particular, I was mostly apologizing for the lack of bug fixes and rebalancing in my suggestions.
And I realize that suggestion isn't exactly new, but I never heard it suggested as another trait. I could be wrong. Epic Sagas! Custom Campaign mode that consists of a series of games that intertwine in various ways. Choose the progressing number of sectors within a saga and their parameters. Appoint Drox Nemeses from among your saved ships to try and foil your activities while you undermine theirs within the saga, or play against a friend in multiplayer mode. Special rewards based on the path you chose. New Drox Operative Directives! Make peace between X and Y. Make X Rich. Settle X Planets for Y Last edited by Fairgamer : 05-06-2013 at 12:30 PM. |
#135
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![]() As for me, I'd like the following:
- be able to choose not only the size of a sector, but also an another option - instead of choosing the sector size to be able to choose just the number of the stars. I mean - choose EITHER "sector size" OR number of star systems (15-1024) - a "Search" button at races' "tech" screen (where are the highest tech components listed) for every tech there which shows another screen with planets where this component can be bought [yes, I love Freelancer ![]() - 4 more slots for each type of them (L/M/H), +1-2 race specific |
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