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  #31  
Old 09-24-2014, 06:09 PM
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Default Planet health

Planets going down easier can be a positive for me, at medium levels.

Last edited by Zato : 10-13-2014 at 08:27 PM.
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  #32  
Old 09-25-2014, 12:22 AM
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What range of levels would say constitutes "medium" level? 25-50?
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  #33  
Old 09-25-2014, 02:36 AM
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bump below

Last edited by Zato : 10-02-2014 at 08:03 PM.
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  #34  
Old 09-25-2014, 01:54 PM
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Well, the logic behind how wars start and how treaties occur is pretty straightfoward and simple: If relations fall below a certain point, I believe 35, the side will shortly declare war. It's entirely predictable and can be easily manipulated, and it doesn't matter how feasible winning the war is or how wise it would be to declare war: A one planet empire is perfectly happy to declare war on a 30 planet empire with 4 allies.
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  #35  
Old 09-25-2014, 02:33 PM
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Ditto vertical

Last edited by Zato : 10-02-2014 at 08:03 PM.
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  #36  
Old 09-25-2014, 08:56 PM
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That would make for a more peaceful game overall, but wouldn't do anything to prevent early extinction. Allies don't directly assist or coordinate with each other, so a race doesn't actually receive any direct assistance from another. Besides, it is possible for the player to already intentionally create a more peaceful or warlike galaxy. If you habitually promote alliances between races and suppress unfriendly races, the races already begin at higher relationship to each other. High-difficulty extinction is pretty much entirely down to monster bleed damage on every attack. My experiments have pretty much largely curtailed inevitable extinction syndrome.
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  #37  
Old 09-25-2014, 09:11 PM
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Quote:
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That would make for a more peaceful game overall, but wouldn't do anything to prevent early extinction. Allies don't directly assist or coordinate with each other, so a race doesn't actually receive any direct assistance from another. Besides, it is possible for the player to already intentionally create a more peaceful or warlike galaxy. If you habitually promote alliances between races and suppress unfriendly races, the races already begin at higher relationship to each other. High-difficulty extinction is pretty much entirely down to monster bleed damage on every attack. My experiments have pretty much largely curtailed inevitable extinction syndrome.
Sounds good, looking forward to trying it out.
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  #38  
Old 08-16-2020, 04:02 AM
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Apologies for the necro, but I looked through the mod forum and it doesn't look like the mod to toughen up planets like what was described here was ever posted there. I'd like to know how to make the edit to the planet HP myself or if a mod that does a similar thing already exists and where to get it. Any help would be appreciated, as I'd also like my high-level games to not just be monsters annihilating the sector all the time.
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  #39  
Old 08-16-2020, 11:38 AM
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mod_PlanetHealthIncr

Pretty sure got it from this site.
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  #40  
Old 08-16-2020, 08:13 PM
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That's from this mod pack, right? I don't quite know how to put the formula posted here into the mod, so I'll just make do with what's on the mod coupled with another stronger races mod. Perhaps the two together will be enough to stave off galactic extinction at higher levels.
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