#1
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Mod possibilities?
As I played the game, I jotted down a bunch of ideas or concerns with the game. I know absolutely nothing about scripting or modding, but have read up on it somewhat and would like to attempt some of these. Are any of these ideas possible to mod, or maybe easier than the others?
Problems with saved game state. Played sp game, then with same ship played mp game on friends server. Came back to original sp game and it had reset monsters and visited maps. Monster killed most everyone within a few minutes. A way to actively heal a planet? Terraform a blown up one? When opening stash and inventory, character screen overlaps stashes. Especially a problem with larger cargo holds. Too much loot being dropped... monsters only drop credits, races drop race appropriate items or what's equipped Can't keep up with rate of planet decay in solo games Maybe add different damage types to different weapons in same class. Reinforce ally's shields (pc, npc, planet) Delete old sectors from list when starting game Stop monster respawn in taken over solar systems? Shared map in mp, being able to warp to friends Item to keep ships from warping away through gates or wormholes? Countermeasures? Easier way to pirate Restrictions on trade based on favor/alliance Targetable mines, ones that only tag monsters when dropped by player |
#2
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I think basic drop chance is defined and can be changed. Quote:
Easy mod, values are in seconds. Quote:
Maybe you can add extra damage from item magic modifier, but I wouldn't bet on it. Quote:
Not sure if I'm not messing games tho. Quote:
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