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#1
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![]() Beam weapons needs a buff, so here is my take on it:
Please note that I only have had a limited range of ship levels to test this on, so if I have messed things up in a range of levels (or in any other way) let me know! What it does:
Place one of the attached zip files in ...\Drox Operative\Assets This mod should be safe to use on existing games. Credits goes to joku, FileNotFound and ScrObot for their contribution and examples of the syntax and file structure. Siveria for the thread where I realized that other than me fund beams to weak And, offcource; Shadow, for creating a game that is ridiculously easy to mod! Last edited by Arcatus : 03-04-2013 at 03:59 PM. |
#2
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![]() The 'Fast Version' seems kind of a odd thing to do... Beams already have the smallest Cooldown Time in the game (that I know of as of the time of this Post) at .75 seconds... Frankly, the Cooldown Timer is so short that it seems DESIGNED to not need more than one Laser Equipped at a time...
Oh, will this Mod affect Freezer Weapons, there seem to be 2 versions of them... one is like a Beam that also debuffs, so I wondered if they would share benefit along with Beam Weapons. |
#3
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![]() The high damage one works nicely, it makes beams somewhat useable because their dps is more stable. Enemys don't seem to have the distance penalty on their weapons like we do, we should see about removing it, since the range on beams is already really small, penalizing their already small range is pretty harsh.
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#4
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![]() I wouldn't mind having the range penalties removed. I hate the randomness about beam weapons.
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#5
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![]() Quote:
They are unaffected by both of the high damage versions. And yes, the short cooldown is perhaps more fun than useful - hold the key down and Zap-zap-zappetyzap! ![]() Quote:
![]() Last edited by Arcatus : 03-04-2013 at 04:24 PM. |
#6
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![]() Sweeet. Thanks!
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