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#11
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![]() I'll try and keep this short; Some are repeated from others as a thought they were good ideas.
1) Better loot sorting (icons and color coding) 2) Adjustable speed. 3 speeds forward, one (slow) speed in reverse. Top speed should consume energy. (and be over 200) 3) Less hidden stats / better stats descriptions. (Did any of you understand thrust without reading up on it on forums?) 4) Are those mobs space ships or space creatures? They look like ships, but are called creature names. Bad for immersion! 5) Cheap components should break. Would be interesting to choose between a powerful cheap missile that might break during normal operation, or less powerful exceptional that always work. (if you get an exceptional powerful one that is a no-brainer ![]() 6) Anti mine weapons. Please. 7) Linked weapons - atleast if you equip more than one of the same type. 8) Increase hitpoints of planets. Significantly. They are way to easy to kill. 9) Different sectors - different race goals. Races's always (eventually) end up in wars against everyone - what if different races have different goals (i.e dryad would usually try to ally with everyone). To make things interesting goals would be slightly randomized, so you could run into a war-mongering dryad faction. 10) Slight effect on race relations depending on previous actions. If you always end up in wars with brutes that should have consequences. (but with a diminishing effect, so leave them alone for a sector or two and it's back to normal) (ok, that wasn't so short afterall....) ![]() Sorry if its TL;DR |
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