Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Drox Operative > Drox Operative game
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 03-01-2013, 03:34 AM
Siveria Siveria is offline
Expert
 
Join Date: Feb 2013
Posts: 78
Default How can we imrpove beams so they are worth using?

Am I the only one who feels that beams are by and far the worse weapon in drox? The main reason for this is the beams low min and max damage, you may not notice it at low lv but once you get like +100% damage from tactical stats you start to see it. When your beams are lucky to hit for 100 on the high end tops, but your ballistic gun hits for like 350-400 on the high end, there is a pretty large diffrence there.

I think the problem is their low min damage, and their energy use, and also the range penalty, Maybe make beams have high min damage, Like insted of a beam being say 17-50 like they are now, make it 40-50, so that It has a higher constant hit, and also remove the range penalty, when you consider to hit another ship with a beam you are in range of its beams as well.

What do you think could be done to make them actually viable/worth using? Compared to the other weapons. As they currently are from my testing comparing kills with beams, ballistics and missles, beams are always last
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 04:55 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
Copyright 2007 - 2023 Soldak Entertainment, Inc.