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![]() Hi -
It's good to see a linux demo! Unfortunately, it was segfaulting for me right away. ![]() You may remember that I was having similar problems running the windows version with wine (as documented in the thread "Crash on boot (Linux/Wine)") The linux demo core dump provided the following backtrace Code:
Program terminated with signal SIGSEGV, Segmentation fault. #0 0xf75bfb45 in MixDirect_SSE () from /usr/lib32/libopenal.so.1 (gdb) bt #0 0xf75bfb45 in MixDirect_SSE () from /usr/lib32/libopenal.so.1 #1 0xf75be143 in MixSource () from /usr/lib32/libopenal.so.1 #2 0xf75b53ee in aluMixData () from /usr/lib32/libopenal.so.1 #3 0xf75c50dc in PulseProc () from /usr/lib32/libopenal.so.1 #4 0xf75b9ad0 in StarterFunc () from /usr/lib32/libopenal.so.1 #5 0xf738df33 in start_thread () from /lib32/libpthread.so.0 #6 0xf7495a7e in clone () from /lib32/libc.so.6 Rebuilding OpenAL without SSE support allows me to get into the game with sound. I played through a couple systems, up to about level 3, with no further issue. My relevant system info: Linux 3.12.13-gentoo #1 SMP Mon Mar 3 22:12:26 PST 2014 x86_64 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz GenuineIntel GNU/Linux openal-1.15.1 Hope this helps someone (or points to a legit problem!) Thanks again for an awesome game. ![]() |
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