Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Drox Operative > Drox Operative modding
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 02-07-2013, 07:09 PM
ScrObot ScrObot is offline
Elite
 
Join Date: Jun 2012
Posts: 258
Cool MOD: Cargo Bays - No Level Requirement

Here's a small mod that removes the level requirement for the different sized cargo bays. You can load up your shared stash with larger bays and use them right away with your new ships.

Alternately, check out my "All Giant Cargo Bays" mod which you may prefer over this one.

Update 2013-02-15
Version 2: I've revamped this mod so it no longer drops all cargo bay sizes at the start and nothing later on. If you have the original version, remove it and replace it with DroxModBagLevels2.zip.


Place the DroxModBagLevels2.zip file in your /Drox Operative/Assets/ directory. No need to unzip it.

Credit to Manumitted and his Bag prerequisite remover mod for Din's Curse which was the inspiration for this one.

Mirror: http://www.scrobot.com/drox/mods/DroxModBagLevels2.zip
Attached Files
File Type: zip DroxModBagLevels2.zip (215 Bytes, 85 views)

Last edited by ScrObot : 02-15-2013 at 11:24 PM. Reason: New version of mod
Reply With Quote
  #2  
Old 02-15-2013, 07:38 PM
ScrObot ScrObot is offline
Elite
 
Join Date: Jun 2012
Posts: 258
Default

Edit: This comment is no longer relevant since I've updated the mod, it doesn't use ItemLevel any longer.

Just a note: this mod currently makes cargo bays drop like crazy for the first 8 levels or so, then basically disappear afterwards. You can usually get a full set of the bigger ones by that time, but if not, you can unzip the file (then delete/move the zip), edit DroxModBagLevels.gdb and modify the ItemLevel* values from "4" to something a few above your current level.

You may want to just modify the Bag7 entry so only the huge cargo bays get dropped, and not any smaller ones. You can also add "SpawnChance" to up the odds of dropping from the default value of 5.0 to something higher (e.g. 7.5 or 10.0)

Code:

DroxModBagLevel7 overrides Bag7
{
	ItemLevel	30	// 16
	SpawnChance	7.5	// 5.0
}

Last edited by ScrObot : 02-15-2013 at 11:30 PM. Reason: Information is outdated
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 03:05 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2025 Soldak Entertainment, Inc.