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#1
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![]() Unlike the typical invasion, the endless invasion keeps spawning hordes of monsters from the dungeon until you root out whatever is spawning them. Imagine: to solve this quest, you have to leave the town; on the other hand, if you leave the town, you risk getting the townspeople killed. You can choose to build a totem if you want, but it's still risky. What do you do?
Even better: there is an evil altar making the invading monsters 1.5x more powerful. Do you destroy the altar first - since there's only one of it - or do you try to source out the 3 Spawning Gates? What to do what to do! |
#2
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![]() I like those ideas as being challenging events for level 40 or 50+ characters. Could add a lot of tension and fun later when things start getting a bit repetitious.
I had a town invasion idea too, recently. It involves a boss monster raising an army at one of the lower dungeon levels, and then marching on the town. They'd travel on foot, sticking together around the boss on their way to the stairway leading up on their level until they finally emerge from the dungeon entrance to attack the town. Then of course, there would be a quest to stop them before they make it to the surface. Not sure how much of a pathfinding horror story making that happen might be though. |
#3
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![]() Yup. It'd be very nice to see monsters actually marching up to town though. Almost beautiful, actually.
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#4
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![]() Talking about town invasions, I think monsters should go for Din's Altar as well as all the other contraptions built to protect town.
It's only fair, since the player goes about destroying their totems, machines and altars dedicated to their own gods all the time... Of course you'd fail the town if someone actually managed to destroy Din's Altar. |
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